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I'm having trouble with ds_exists() because it checks if an index maps to a particular data type, but it seems the index is unique to the data type, so can be reused between data types.
var map = ds_map_create(); // has index of 0
var list = ds_list_create(); // has index of 0
// checks if...
I am trying to make a networking game, but I don't know how much memory I should allocate within packet buffers for built in data types (e.g. x, y, object_index, sprite_index, etc.).
Is there a way to determine how big (in bytes) the built in data types are?
I know that there are the "is_****"...
When sending information over my LAN to my server (c++) by building up a buffer, and using network_send_udp(), I cannot interpret what comes across. The server is set up to read in a c++ char* type data, and I would like to be able to send a string (or numbers) that can be interpreted correctly...