1. Raptor_Guy

    GMS 2 Megaman X Dash Mechanic Problem

    So, I'm making a Megaman X fan-game, and I'm trying to implement dashing like in X1, but my code doesn't seem to do anything at all when I press/hold "L" or "C" (I'm programing in two control options). Am I missing something? //dashing if (keyboard_check(ord("L")) ||...
  2. Raptor_Guy

    GMS 2 Trouble Implementing Dashing

    So I'm trying to implement a dash mechanic into my MegamanX-based game, and it doesn't work. Whenever I press l-shift, it doesn't do anything... I don't know what I'm doing wrong: Step Event: //dashing if (keyboard_check_pressed(vk_lshift) && image_xscale > 0 && alarm[0] == -1) {...
  3. X

    [SOLVED]not sure how to fix my dash

    my dash button works but i wont dash while the character is moving left or right but it does dash while in the air or standing still. Here is the code for my dash //code if((key_dash) and sprite_index = spr_player_left) { hspd=spd*-4; }
  4. Gravedust

     Kensei - top down slash-'em-up. (Windows Demo, SS, Vids) [Updated 10-30-16]

    KENSEI (Prototype) Download here (~5mb, windows, standalone .exe, includes readme. Current version.) ________________________________________________________________________________ You are a swordsman journeying to the heart of an enemy citadel. Your goal is to be the only one left alive...
  5. IE Entertainment

    Dash Mechanic

    I am attempting to program a dash mechanic similar to forward or back dash in SF5 or any other fighter, by tapping forward,forward or back, back. I havn't been able to figure it out even with help. I understand that using an alarm would be the best way to go about it but I don't fully understand...