1. B

    Graphics Celeste-like lighting engine!

    GM Version: GMS2 Target Platform: ALL Download: N/A Links: https://github.com/bilouw/Gamemaker-Lighting-Engine Summary: Hi, Here a little Lighting Engine that i made on GMS 2. It's not very impressive, but it can make a good job. It is based on the Mike Dailly tutorial for shadow projection...
  2. Bee

    GMS 2 Daily goals - comparing date and time

    I have a game with daily goals, which I would like to reset at 3am every day (PST or whatever). I've been fiddling around with the existing functions and just can't wrap my head around it. So I get the current date when a new game is started or when a game is loaded. If the game is loaded, how...
  3. Megax60

    Megaman dash effect

    I want to make that effect like when megaman is dashing, im not using it for a dash, im using it for like a "powerup", i want it to enable when a variable is equal to 1
  4. L

    Coding a daily reward

    I'm creating a game on android and iPhone. I would like to reward people when they play the game each day. I just want a simple thing like each time they play the game and a day or more has passed since the last time they get a reward. I'm stuck on how to code that I know there are variables for...
  5. S

    Android Global Highscores & Daily Challenge. Preferred Methods?

    Hi all, I'm looking to code global highscores into my game, Chameleon Swing. If it goes smoothly I'm also going to add a daily challenge that everyone can try once per day a la Spelunky/Binding of Isaac. I've had a look around and have seen a few options: - GooglePlay Services Highscores...
  6. johnwo

    What are you working on?

    So, what are you working on at the moment? Post a screenshot and show us! I'm working on a game that uses a GML-implementation of spriter that I wrote. I have a bunch of scripts that load the scon (spriter JSON), parses it, loads the sprites on-the-fly, loads animations, ect. Spriter...