1. Sargonnas

    Cutscene sprites

    Hey I've been having some issues with sprites, but I'm wondering if I've missed something. Can different frames of a sprite animation exist on a different texture page?
  2. Z

    Creating Dialogue in a Cutscene

    I have been watching Friendly Cosmonaut video on creating a Dialogue System and building a Cutscene System, I attempted to to combine the two ideas together and it works (sort of). There a couple Technical Hiccups I tried to sort out but it seems out of my grasp. In the creation code where it...
  3. T

    SOLVED Optimization: objects and instances (question)

    Hello! Are there any difference for game if I have (for example) 10 objects or 10 instanses of one object? For memory/performance/etc. I have found 2 ways to make a cutscene, and first is to create a new object for every cutscene, second is to create different instances of one object (it uses...
  4. F

    GML view follow issues

    I'm currently working on a top down adventure game where the view follows the player (original system created by Heartbeast): //this Code is in the step Event of the view object //update view position view_xview[0]=(x-view_wview[0]/2); view_yview[0]=(y-view_hview[0]/2); //move view towards...
  5. Diamond Hunter Zero

    How To Repeat Timeline Moments! [SOLVED]

    This is a call out for assistance on how to effectively repeatedly execute moments within a single timeline within GML. As part of a game I'm working on, I want to employ a cut-scene mechanic where distinct stages of cut-scenes are all written as a sequence of timeline moments. This means that...

    Legacy GM issue with activation/deactivation

    hey yall, I need some help with a small issue I'm having with turning off/on activation. basically I have my player touch a door object, which the code for is down below. Collision Event with obj_player (this is drag and ) set variable obj_player_stats.playeract to false Go to room...
  7. Hell wither

    Question - Code problem of cutscene code

    I watched a cutscene tutorial and do exactly what she taught,but I got the following error when running FATAL ERROR in action number 1 of Other Event: User Defined 0 for object oCutscene: trying to index a variable which is not an array at gml_Object_oCutscene_Other_10 (line 1) -...
  8. KyleRansford

    GMS 2 Script Not Working with YYC but Works with VM

    Hello, when I finished a demo of a game in development my testing was done using the VM (Virtual Machine) export and everthing worked like it should. But, when I exported using the YYC (YoYo Compiler) the attached script doesn't work. It just hangs up. These are custom scripts by the way...
  9. Edwin

    Design Intro, Backstory Design?

    Hello, I'm making a game and I just want to make a simple backstory but don't know how it should look like. Can you please offer me some tips and design ideas? My current design look like this right now: Maybe I could upgrade it somehow. Feel free to ask and offer something :)
  10. N

    Drag And Drop [SOLVED] Switching levels/rooms after last frame of cutscene?

    Hey there! I made an frame by frame intro animation, which is controlled by button pressing. Every time you press any key, the frame changes one step forward. Now I want that after the last frame it changes the room/level to the actual gameplay part. How do I do that? The attached file shows my...
  11. N

    Drag And Drop [SOLVED] Frame by frame animation: Frame switching by pressing a button

    Hey there! I need to animate my intro sequence frame by frame and I want that every time a button is pressed it changes to one frame forward. How do I do that? The attached file is how I achieved this in Stencyl, but I don't know how to translate this into Game Maker Studios Drag and Drop...
  12. C

    GML NPC Cutscene?

    So I'm recreating Undertale for the sake of practice, but im changing it to the time chara fell down. Everything is going well so far and i fixed my last problem (i think) But now i want chara to walk into the second room, take a few steps, and then have a cutscene start where asriel starts...
  13. matharoo

    GMS 2 Making a Cutscene System - GameMaker Studio 2 Tutorial (1.4 compatible)

    GM Version: GameMaker Studio 2 Target Platform: All Download: N/A Links: N/A Summary: A simple cutscene system that allows you to control actor objects. Tutorial:
  14. S

    Drag And Drop Fades for cutscenes GMS2 (no coding)

    GM Version: GMS2 Target Platform: ALL Download: N/A Links: N/A Summary: A brief tutorial about creating fades and transitions in GMS2 all using drag and drop, no coding. This can be used and the end of each level before jumping into another room; It can also be used to create a cutscene...
  15. A

    GML Typewriter style text not drawing correctly via Timeline

    All that follows is executed via a timeline So I have a cutscene type thing, that flips between two rooms, seven times (then flips to new room the eighth time). On the 1, 3, 5, 7th time, I want text to write (in typewriter style). Now I've mostly achieved this but the text only writes on 1...
  16. M

    Cut scene with views

    Im not sure on how to do this but my game is a 2d platformer and what j want is for the view to start somehwere high (which i know how to set) then for the view to like move down at a constant speed until it reaches the player. But i thought about it and i have 2 issues. 1: my view 0 follows my...
  17. mar_cuz

    Legacy GM Sports Game Intricacies Brainstorm

    Hi all, I'm currently working on a sports game. I believe I have a good plan to handle general play and ai of the players and that part should be o.k. I just don't know how I would go about handling the intricacies of the sport. For example in soccer when there is a free kick awarded, the...
  18. B

    Code layout advice for JRPG in-game cutscenes

    I've got a general idea of how to go about making cutscenes, making separate objects for cutscenes from the controllable objects, and I'm definitely doing all the planning and story writing before starting on one of them. My question though is how to layout with only one copy of the cutscene...
  19. W

    Timeline - Manually advance steps

    I have a time line from 0 to 300 frames divided by maybe 20 different steps. What i want to do is, verify if a certain condition is met, and jump to the next step of that timeline.
  20. zbox

    Asset - Extension GMLVideo [50% OFF]

    Marketplace: Category: Extensions Price: $39.99 $19.99 Modules: All (except HTML5) Description: Now supports GMS:2! A full GML-only video player implementation! Can play multiple videos at once with great performance (Average 2000 fps on...