I have my game running on xbox, but even with the "display mouse" option unchecked in the uwp options in gamemaker studio 2 the mouse is still visible. I think it may be a gamemaker bug or possibly something with visual studio. Has anybody dealt with this before?
Hello, I'm having some issues trying to hide my custom cursor orbject or to change the cursor_sprite to none in a specific room.
I tried to do it with instance_destroy - or simply change the cursor sprite, with drag and drop "object get sprite", all of these objects I put in the room I want to...
Hi guys, so I'm having trouble timing the cursor system I implemented for my game. So I want my cursor to move 1 tile at a time upon a directional keyboard press and multiple tiles upon hold, but the cursor is moving too fast if a key is held down. Any suggestions?
if (gridX>0)...
Hello! I'm trying to do a "cursor game" in wich the player is gonna be a cursor getting trough a test stage in a cursor fabric, before start with its real cursor life :^) So, one of the mechanics is that there are some objects that collite with the cursor itself. To get to that, I did make by...
Hey im currently having a top down game that with the cursor moves both when your character moves and when you move the mouse, like what hotline miami has (Thanks to Cerno~b!) but it created another problem, im using views to move my character around my room and whenever I move outside of the...
Hey, I'm trying to get get my crusor to move when my character moves but still being able to move my cursor just like in hotline miami. I have some experience with gml, I have about 6 months of experience but never released a game but I've had gamemaker 1.4 for about 1.5 years.
What I have is...
Hello there!,
I had a pause menu (which was created following HeartBeast's instructions) that worked with the up and down arrow keys. I implemented mouse input and I wanted to update the code, so instead of navigating with the keys, I would be navigating with the mouse pointer.
This is the code...
I want to make the cursor leap a couple of pixels when I fire a gun, I try like so
windows_mouse_set(mouse_x,mouse_y - 0.1);
but it leaps half way across the screen, no matter how large I make the number.
Is there any way to just make the cursor jump like 2 pixels up when I fire a gun?
Looked for this on forums but couldn't find the answer.
I'd like the mouse cursor to change to a hand when hovering over an object the player can interact with. How do I accomplish this?
for code examples the mouse sprite is called "spr_mousehand" and the object in question is called...
I was thinking of cursor reactions.
the cursor will change if the (mouse cursor) are on the hotspot.
so how do we do it?
they look like those 5 of the others.
When I place a workspace on my second monitor and open a script there, my Cursor changes to something that looks like the letters T and I next to each other, basically like T I only thinner. If I only use one workspace and open up the code-editor, the mouse-cursor changes to the normal...
I have the following problem:
Have this level:
When the room is created, the code in Creation code of the room sets my mouse's curson in where obj_Cursor (the blue circle) is, but even if the obj_Cursor is created upon a obj_Surface (the white square), the room is restarted over and over...
Does anyone know how to make a simple cursor for the draw_text function?
It doesn't need to do anything fancy like backspace or whatever, all it needs to do it exist and follow the text that the player is typing, just like the one you will write in the replies to this post ;)
Example...
I'm having a bit of trouble with a click movement system i'm using for an rpg-ish like point and click adventure game. It uses 4 directional movement with the player and I have a method that I want to work but it isn't for some reason.
My question is: is there a way to only create an object on...
I am unable to hide the cursor in my Mac build. I have unchecked display cursor in the Global Settings. I've also tried window_set_cursor(cr_none)
Is anyone else having this problem? Can anyone else confirm it? Does anyone have a solution?
Hey. There is a Cursor Object in my Room, but it keeps clipping from place to place. The View is scaled up from 128 to 1024 pixels. How can i fix this?
(I use mouse_x and mouse_y)
Some users have reported the following issue:
The game, even when running at fullscreen, lets the mouse to freely move outside the game window, therefore the cursor can easily get outside the game window and thrown the game to the background.
I've checked a several amounts of GMS games, all...