Use Facebook's Login and In-app purchase system to monetize your in-browser HTML5 game. View an online demo.
View the documentation
I'm currently implementing Flurry analytics into my game and have a question about coding it so that the in-game currency can be tracked successfully.
My game has the following ways to earn gems:
User collects gems in level. +unknown
User follows a fan page. +1000
User share's a post...
I'd like to start a topic about finding the right balance between giving users enough free gems to enjoy the game whilst ensuring the user will buy gems or watch ads so that the app will earn sufficient revenue.
My game has gems to collect in each level and a system in the shop...
When i make the player hit the coin i get this, i made a scrip to save currency and load it but i dont think i did it right.
FATAL ERROR in
action number 2
of Step Eventobj_p1
for object obj_coin:
Push :: Execution Error - Variable Get -5.money(100001, -2147483648)
I want to make a RPG style game similar to Dev's app but before I put time and effort into making it I wanted to check with someone if what I want to make is possible using yoyo. So I want to make a game where the player is a song writer and they use a computer within the game to...
So I want to make an in game store where the player can buy different sprites to play as with their currency. I want the currency to be made based off of their score they get within the game.
To give you an idea of what the game is, it is a quick mini-game that usually lasts between 10-20...