cpu

  1. RyanC

    Android surface_reset_target too heavy on medium spec Mobile

    Hi All, I was wondering why my game has been lagging on mobile, and when I use the debug profiler, I can see the reason is that surface_reset_target() is 8% which is very heavy compared with everything else in the game. If I draw directly to the application surface everythings fine but then I...
  2. Anixias

    GameMaker Best way to handle large amounts of decor

    Hi, currently I spawn thousands of decor objects such as foliage, boulders, etc. to liven up my game world (which is entirely open-world). Every second, I deactive all par_decor, and active all par_decor within the view of any players (the game is multiplayer). This method does not really work...
  3. RyanC

    Legacy GM Question about the with() statment

    Hi Guys, I often use the with(obj_something) statement and was wondering if anyone knows what kind of performance hit there is if the obj_something does not exists in the game. for example lets say obj_enemy_1 does not exist in the game yet. would these two functions have the same performance...
  4. J

    Legacy GM Alternate Synchronization Method - High CPU?

    Hey all! Just working on a project and noticed my CPU usage was a little high (sits at about 30%) when running my project (within GMS and the standalone .exe). I was trying to figure it out and found that the high usage was caused by using the Alternate Synchronization Method. I often use this...
  5. B

    GML Creating CPUs and AIs

    So I need to make a CPU for the opponents of my game. I need them to gravitate towards the center of the stage (which I guess I will use the x and y coordinates to tell the CPU to go towards???) and I need them to move on their own instead of having my movv set their controls kind of like an AI...
  6. C

    Question - IDE GMS 2.0 low cpu usage and long build time

    Hello everyone, I see that after the update the IDE only uses around 10 percent cpu and the build time of the project is much longer than before. (all the values in powersaving are at 100%) Have anyone else had this problem? I do not know if this existed before the update aswell.
  7. D

     Still having high CPU and fans usage when GMS2 is on focus!

    Hello! Are you still working on this issue? I'm still having high CPU usage and the fans are working at high speed when GMS 2 is on focus. It happens even if I'm doing nothing. I don't have this issue with any other software on my laptop and, in fact, it only happens when GMS 2 is on focus. If...
  8. P

    CPU spikes from GM:S with large texture project

    Hiya I'm running an Intel i5 @ 2.67 ghz with 6.00 GB RAM on Windows 7. My PC game project uses a great many large textures. When I compile the info I get is: Process Chunk: TXTR 23822680 Total memory used = 68085750(0x00499649) bytes I've seen when I load the project in I'm getting regular...
  9. J

    [HARDWARE] How each PC part affects the compile time?

    I'm upgrading my computer, and I want to reduce the compile time. How each of these can improve the compile time? HD/SSD - Getting an SSD instead of an HDD will drastically improve the read/write speed, I'm not sure how this would improve the compile time, but in theory, it would improve the...
  10. T

    Force software vertex processing

    My game runs faster with this option turned on. (Everyone says it will run slower and this should be used for debugging and compatibility purposes only) My CPU: i5 4460 3.2 GHz My GPU: GTX 960 Software VP: 480~ FPS Hardware VP: 410~ FPS
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