GM Version: GMS2 (Unconfirmed on 1.4)
Download [GMS2]: https://drive.google.com/open?id=1xzRCMqFHCJbRk985W4ggXQzSHiSCljeF
This is how to make a countdown and count-up timer for your game(s).
What is needed to proceed:
-Knowledge of GML.
To start we will...
I want to add bright effect to background with music sync. Example: when music reaches 5, 7, 15, 19, 33, 144... seconds, instantly spawn white (0.1 alpha) image and slowly "fade out" it. Is there an easy way to do this?
Let's say I wanted to make a countdown timer for a deadline, and that deadline is February 4th, 2020 at 6:30 PM. I want it to be displayed like, "You have __ months, __ days, __ hours, and __ minutes."
What's the most efficient way to do this?
The below code is good to copy and paste into one object and when placed in a room will run. I'm hoping somebody could review my code and hopefully tell me where I'm going wrong or just being stupid and then point me in the right direction.
I'm trying to make a count down timer that rolls the...
I'm working on a game for a schoolproject and I need to make an alarm. This alarm has to work in different rooms, but it has to be the same countdown alarm. When the alarm ends, the game needs to stop.
The score has to be a global score which we can display in different rooms. After the game...
I need to create a timer / countdown in two different rooms / levels, so that your time to finish the maze is limited. If the time is up I want the player to respawn at the beginning...
Please help me achieving this with Drag and Drop, I reaaally need your help
I'm a total noob and need to create a timer / countdown in two different rooms / levels, so that your time to finish the maze is limited. If the time is up I want the player to respawn at the beginning...
Please help me achieving this with Drag and Drop
So I was following the tutorial series for making a shooter game with Drag and Drop. For the shooting functionality the tutorial has us create a variable for cooldown, set it's value to 0 and then only allow shooting when that variable is less than or equal to 0.
I wanted to add a delay before...
Hello, I am relatively new to programming in GameMaker. I am currently working on a part where if you press a key, a countdown timer will appear on the screen. However, I haven't had much luck in having it update. When I press the A key, it does show that there is 5 seconds on the clock, but it...
I have a timer set for 9000 ticks, or five minutes, but I would like to be able to show that to the player in the format minutes:seconds. Is there a way to do that through drag and drop functions? Or do I have to use code?
Hello all, I am less-than-pleased-as-punch to say that I am having more difficulty.
I want there to be a delay between clicking a cut icon to the tree actually being, well, cut.
I have tried alarms, and besides not understanding how they work, I have a tendency to lose track of them if they...
Hey everyone! Here again with another question :)
So I have a flashlight item in my game that creates a timer that draws a battery sprite in the GUI. It should draw a different sprite as the timer goes down. It currently draws the full battery and then disappears as the timer goes to the...