coordinates

  1. K

    SOLVED Player spawning to wrong x,y position upon loading

    This is my first forum post here, so if I neglect to put any important code please tell me and I'll try to include what's needed. I'm working in GameMaker v1.4.1804. I've followed Shaun Spalding's JSON based save/load tutorials and I'm run into a problem. Whenever I load my game, when I go to...
  2. Z

    Sliding Door Issue

    Lately I have been having issues with implementing a sliding door mechanic I checked the code and it looked bulletproof but yet when put into practice it does not work. in the Create_Event I added a variable "stop = false;." and a Alarm function that sets that sets the stop variable to true...
  3. flyinian

    SOLVED Unable to place a X & Y room coordinate to an object

    Object1 will spawn correctly, while object2 won't be affected by the given coordinates given in its create event. Object2 will remain at the x & y coordinates that it has in the room editor. I have many other object using this system and it seems to work fine. I gave object2 coordinates of my...
  4. V

    How do I get these two co-ordinates?

    Heyall I'm using the draw_sprite_pos function to draw a sprite on an angle according to a top-central horizon point. With the help of image scaling I have determined the top left and right two circles and their respective x and y positions. (green) as well as the bottom blue circles y...
  5. Dwighty4000

    GMS 2 Why do the "x" and "y" jump back?

    Why do the "x" and "y" jump back if the player ends to walk I have a player object and I have a flashlight object. When the player is walking, the coordinates are taken over by the player and expanded to their "x + 100" and "y + 20". But if the player is not walking, then it takes over the same...
  6. Lady Glitch

    GMS 2 Manipulating with Asset Layer elements using Code

    Is there any way to get / change sprite's coordinates / scale / rotation in Asset Layer using code? Something like: var a = layer_get_all_elements(layer_get_id("AssetLayer")); for (var i = 0; i < array_length_1d(a); i++;) { if layer_get_element_type(a[i]) == layerelementtype_sprite {...
  7. Carcophan

    GMS 2 Destroy projectile at specific tile location

    Hello everyone. I am new to GML and GMS2 but am in love with everything and the amazing community. So, I am already able to successfully shoot a projectile object, from the players location/gun, towards the mouse click location/enemy. (In a top down 2D shooter type game). However, I am...
  8. Z

    Spritesheet coordinates vs single sprite image index

    Hi everyone. So I'm passed the point of initial learning and I decided to start over again, now a bit more professional. I had a project going that worked really well, but the code was extremely sloppy and became too chaotic to handle anyway. Now one of the more important things in my project...
  9. B

    Windows Check Position for Draw Event

    Hello, I am wondering if there is a way to check a coordinate for the draw event? I want to make an if statement that performs like this: if any object's draw event is drawing any sprite meeting with this coordinate, then perform the code between the curly braces. Is there any way to do this...
  10. F

    GML how to store multiple kinds of instances with their x and y coordinate

    basically what I'm trying to do is make it so that when the player presses Z, each instance of every object parented to a parent object is stored but is no longer in the room and a new setup is drawn, and when the player presses Q, the new setup is stored and the old one is shown and i need to...
  11. AiNaKa

    Legacy GM Help using draw_sprite with relative coordinates.

    Anytime i use draw_sprite using relative coordinates such as: "draw_sprite(sprite,0,x,y);" The sprite will become displaced as the object moves, but i want the sprite to stay fixed relative to the object, and the problem is even further amplified when dealing with views in a room. Is there any...
  12. Steve Potts

    coordinate passing.

    Hi folks, I`m having a bit of bother, I think I use `other` but not sure. I`ve got an object and it moves with keys and rotates, easy enough. I have another object and I want to position it at the same place and angle( so it is on top of it and moves and rotates with it.) , how do I pass the...
  13. J

    Get coordinates of collision for minigolf game

    Hi all, I'm looking for a way to to detect the exact coordinates at which a collision between two objects is happening. I'm making a game similar to minigolf, so I need to set the bouncing direction as accurate as possible when the ball collides with a wall or other object. In the image I...
  14. D

    GMS 2 How to move a object to a coordinate

    So, im really new with the engine and I have really little experience with java so i ask sorry beforehand for my english and my newbie skills. Anyway im trying to make a title screen, so I made a sprite with the the tile put it in an object and put it in the first room, I made some lines of code...
  15. Carbiner

    GML Coordinate Scaling Problem

    Hello! I'm having a little bit of a coordinate problem. I'm trying to use a 'heat map' to direct my unit objects. Head for hot sectors, avoid cold ones. It's not really working. They always head for the top left corner. I believe this is a scaling problem, but I don't know what to try next...
  16. M

    GML [SOLVED/BUG]Persistent Objects on paths, moved during room switch.

    Hello, So at the moment Im working on a game that has multiple enemies with set paths in room 1. They are currently set to persistent. When I go to room 2, the paths are unaffected, but the instances are all moved. The y being the biggest change which changes it to minus whatever its y was...
  17. E

    Current object position (x, y)

    I have to sprites: Warrior_Idle (width/height - 65/52) Warrior_Attack (width/height - 110/60) So when I use sprite_index to replace "idle animation" with "attack_animation", the animation jumps to the right. Before applying new animation, I need to adjust postion, e.g. set x -=42, y -=2. How...
  18. M

    Saving x and y

    I have an object that is moving about the screen and at one point stops and after a while starts moving again. Let's say when it stops, how do I save it's x and y in a variable or something so that when the object starts moving again the x and y that I saved do not change?
  19. G

    At speed>1, not all pixels visited

    Hi, I'm writing a project in which an object moves and turns in 2D top view. Right = CW, Left = turn CCW, Up = inc speed. Now, when the speed is >1, not all sequential x,y points along the direction line are visited. How would you suggest I get at all these points (without doing analytical...
  20. E

    GMS 2 path_position via xy-coordinates

    Hello, I am currently making a game, where you can drag a circle object away from a rectangular closed path. The path is defined through the collision mask of an object, which is an invisible, non filled, 1 pixel wide, rectangle. Now if you place the circle object directly back on the path...
Top