conversions

  1. Anixias

    3D Conversion from 3D to 2D and vice-versa slightly wrong.

    Hello. I found online that in order to convert a 3D point to a 2D vector representing a point on your screen, you must: Transform the vec3 (3d point) by the camera's View Matrix Transform the vec3 produced by step 1 by the camera's Projection Matrix Divide the vec3's x and y values by the z...
  2. M

    Question - IDE Long term feature - Mapping a unit of measure to px

    I looked around and didn't see this as a topic anywhere so hopefully it is okay to post it here: Consider a top-down view situation where real world components are intended to be scaled. The size of a vehicle versus the size of the house where the car is pulling up to park. It can be difficult...
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