controls

  1. S

    GML Question about abstracting user input

    I'd just like to know if my method of achieving this is "well implemented". Personally, I think it works great for the way I write my code, but idk. Essentially, I'm using an enum for constants which are the different controls for the game. Then, when I check for a control, I simply use a...
  2. JasonTomLee

    Asset - Demo [FREE] Simple Pause Menu v2

    SIMPLE PAUSE MENU v2- ( Marketplace or Itch ) Hello fellow Gamemaker Devs! This asset was created to alleviate the stress of adding a functional PauseMenu when starting a new game project. It includes working Settings, Sounds and Controller submenus that can be rearranged anyway you want...
  3. G

    Android Drawing Game & auto Detect?

    I wanted to make a simple game that player can draw TEXT / SYMBOL on the screen and the system will auto detect that to perform the next action. Please let me know if any of you guys know that kind of scripts did exist... I would really appreciate if any of you guys who tried to help :)
  4. T

    Opinion ARK Survival Evolved... A Case Study | Part 1 - the Control Design

    ARK Survival Evolved is actually one of the most poorly designed games I think I've ever seen. This is, of course, excluding the asset flip... That's a different story altogether. Looking at you, DigitalHomicide There are a lot of things wrong with ARK and most of it seems to come from a core...
  5. Avyrra

    Design Wall Jumping - Movement Controls and Mechanics

    Long post, but I've been doing some experimenting and it's a conversation I've been wanting to have for a while. I've been scrambling together bits of code recently and testing out momentum based movement. Mostly by theory-crafting how movement can be fun on it's own if it's intuitive and...
  6. Z

    Legacy GM Tutorial: Swipe controls for Mouse and Touch

    GMS: 1.1.4.1763 (Might work in GMS2) Platforms: Windows, Mac, Linux (With Mouse), Android, iOS, Windows Phone (With Touch) Links that helped me make the system I use. I am sure there are maybe better methods but this works for me :) These links really helped me in making my Swipe Controls...
  7. T

    Basic Movement Controls...

    Hi! I'm making a Shoot'Em Up game, but I'm not here to advertise it, I have one single thing that doesn't let me sleep at night. (There's still lots of development sprites.) As you can see, there's a ship. You can move it with the mouse, and shoot with the left click button. The thing is, you...
  8. D

    Pikmin style following

    So, a question for all of your beautiful people. There's a mechanic that I think would be neato to add to my game. I aim to have four characters travel in a tight party as directed by the player, accept that I do not want them to follow one character in a chain like yee ol' JRPG's. But rather I...
  9. D

    Smooth panning and zooming made easy

    GM Version: Game Maker Studio v 1.4.1763 Target Platform: PC Summary: Here I will show you a very simple way to enable panning and zooming of your view with the mouse. Good for top-down tactical games and whatnot. EDIT: Code comments have been added to explain the process. Tutorial: Create a...
  10. L

    Legacy GM We need better touch controls for Top Down

    Hello, im making this post because i think we need better controls for touch down games, specifically top down games. I am working on a game, and am avoiding joystick controls because they are horrible for aiming in top down shooters. I want my player to rotate towards (gradually look...
  11. I

    Windows How to check left, right, and up on analogue stick on gamepad?

    I'm not sure how to check the left, right, and up directions on the left analogue stick when trying to use gamepad commands? The left and right directions seem to combined into a single horizontal axis (gp_axislh), and the same with up and down (gp_axislv), which is different to the d-pad where...
  12. Avyrra

    Let's make sense of this.

    This is more of a call to action than a simple code question as it's a super easy fix, but as I look at this code and find nothing wrong with it, all I can say is "This problem makes no sense!" (At least from what I can see.) I've been modifying my code that I'm using for a momentum based...
  13. KurtBlissZ

    Super Custom Controls - Bitbucket OpenSource

    Super Custom Controls - Bitbucket OpenSource Download | BitBucket | Old Topic Let the player change the controls for keyboards and controllers. Please check out the old topic if your using Game Maker 8. Features Player can set controls for keyboards and controllers. The player's controls are...
  14. C

    Movement and sprite movement help

    Ok I really messed myself up. I can't and try to avoid coding but I copied a code to move in all directions with arrow keys. So know I need to find out how to change character directions from right to left and left to right, like a mirror or reflect image thing and how to get my character to...
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