I've been struggling with this problem for quite a while now and haven't seen anything on it so either its painfully obvious or it may require someone a little bit smarter to help!
Essentially i'm making a multiplayer game that is predominately controller based. Each player has a...
GM Version: GMS 2 ( Can be easily modified for older versions, just replace the instance create calls )
Target Platform: ALL
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Links: More Detailed Article
In short, this is how you can manage all of your controllers in one code window...
With this project you can create an awesome local multiplayer game. Choose 2-4 players, select a level and play.
- Left stick for moving
- Right stick for aiming
- Right shoulder/trigger button to shoot
- Choose amount of players (2-4).
- Choose level ( 2 levels).
I've been trying to work this out for a while and I just can't seem to get it.
What I'm asking is how do you assign a controller to a "player number" when they press A.
Example: 4 friends are playing, Friend A pressed A and his controller is now assigned to player 1, Friend B pressed A and his...
Hey everyone, I want to ask about an issue I suddenly started having. I've been working on a prototype for a game for a while now, and I have had the game working with a xbox 360 controller since near the beginning. However, just today, I ran the game to test some code I had written, but the...
I am working on a game with which I am implementing game-pad support. I know I will probably never actually publish it on a console, so I still have keyboard controls, but it plays much better with a controller. I am currently using my Nintendo Switch controllers because they're the only PC...