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controller support

  1. D

    SOLVED GMS2 Not Detecting Input from Steam Remote Play Controllers

    I am developing a split screen co-op mode for my project, which is expected to mainly be played over Steam Remote Play. I am using Gamemaker Studio 2 on its latest release. My game is capable of detecting when a gamepad is connected via the Steam Remote Play session using gamepad_is_connected...
  2. AllenMLewis17

    Windows Ice Block Puzzle

    https://allenmlewis17.itch.io/iceblockpuzzle Push the block across the ice to reach the goal! 50+ levels of unique, classic puzzle action inspired by the NES and a certain green-clad hero. See the video and screenshots for a basic gist of the game and controls, or download the free demo which...
  3. Professor Onion

    Windows Constant gamepad input

    Updated from GMS 2.0.614 to GMS 9.1.51 and I've found that 8BitDo classic gamepads and similar constantly input left and up on the d-pad. I've tried this with about 6 different controllers and have used multiple USB ports. PS5 and PS4 controllers have been behaving as they should. I've also...
  4. L

    GameMaker controller worked for the first 40 hours of development, took a break and came back to a non working controller

    I've been using an SN30pro+ controller, it worked for a very long time however despite literally nothing changing game maker no longer seems to be taking input from the controller. anytime I try to pull a gamepad_get_device_count it shows there are 12 devices connected, I'm very confused as to...
  5. P

    character moving but not animating when using dpad or keyboard

    Hey everyone, I've never used the movement outside of the analog stick before, so assigning it to the dpad is new to me, and the way my code is set up. My bet is that its to do with the lngth variable, but not sure how to fix it still. Been trying for a while and coming up short. Here's the...
  6. W

    Not reconizing any gamepads

    I'm trying to get gamepad support working for my game but GMS2 won't recognize any of my controllers. I've tried my NS Pro Controller and PS4 Controller, both wired and not wired, but nothing is working. They both get recognized by Windows and both work in all the games I tested (Hyperlight...
  7. S

    GML is it possible to make controller movement without Asynchronous System Event?

    I am strugling a lot with PS4 controller movement. I own Game Maker Studio 1.2 is it even possible to make PS4 controller movement with this version. Does someone have a useable controller movement for this version and can explain me a bit how it functions?:rolleyes:
  8. S

    Legacy GM PS4/arcade stick controller movement

    I want to add an ps4 controller movement to my game. But I dont know how without lying I did search quiet a few hours on youtube and google but this place is the best for an answer. At the end I must be able to go left and right with player jump and duck. I did try various methods but the inputs...
  9. KyleRansford

    GameMaker How to Dynamically Detect and Assign Controller to Player? - 4-Player Game

    I have a top down rpg game that has single player controller support for Xbox One controllers that I'd like to add 4 player co-op to and I'm having trouble figuring out how I would detect and assign each contoller to the player and instead of just Xbox One controllers, I would like it to support...
  10. Z

    GML How do I get DualShock 4 (PS4) controllers to work?

    Hello, I'm sort of to GML to, having only made an extremely simple top-down stealth game without drag-and-drop, I have made a somewhat bold statement to my friends in my 10th grade game design class, that I was going to make a top down, split screen shooter, where player 1 uses the keyboard, and...
  11. G

    Windows Controllers suddenly stop being recognized

    Hey everyone, I want to ask about an issue I suddenly started having. I've been working on a prototype for a game for a while now, and I have had the game working with a xbox 360 controller since near the beginning. However, just today, I ran the game to test some code I had written, but the...
  12. C

    multiple controllers

    I need to be able to have obj_Player1 be controlled by the first controller buttons and obj_player2 be controlled by a second controller. AKA a local multiplayer with xbox controllers
  13. R

    Windows Cave Pilots

    Download Zip Cave Pilots is a local multiplayer game for 2 or more players (no single player, sorry!), where each player controls a tria... I mean a high-tech spaceship in cramped cave levels, trying to navigate in hazardous environments and ultimately destroy all opponents. The caves are...
  14. MrDave

    Steam Getting the Steam Controller to work in GameMaker

    GM Version: 1.4 Target Platform: Windows Download: Gamepad tester gmz Links: Guide can be found here It doesn’t matter if you own a Steam Controller or not, I will try to explain everything as I go along, however if you are putting gamepad support in I would highly recommend that you at least...
  15. JDizzle383

    GameMaker Multiple controller type support[Xinput and DirectInput]

    So the following is what I had for controllers when I started out, but then I read the Help Manual, and wanted to add DirectInput support since it is now supported in GM:S 2. var gp_num = gamepad_get_device_count(); for (var i = 0; i < gp_num; i++;) { if gamepad_is_connected(i)...
  16. T

    Legacy GM Can't find what i'm doing wrong (movement)

    I have this code: if global.controller == true { //Left stick global.l_h_axis = gamepad_axis_value(0,gp_axislh) global.l_v_axis = gamepad_axis_value(0,gp_axislv) if place_free(x+2,y) && global.l_h_axis > 0 //East { if global.l_v_axis == 0...
  17. Z

    Legacy GM Simulate mouseclick on menu item with gamepad

    Hey, I am very new to Game Maker and I try to build my first game, which is a pong clone. Since I added controller support to the game itself, I want the player to be able to control the whole game with a gamepad - including the menu. My plan is to simulate a mouse with the gamepad: Moving...
  18. T

    Windows Controller Support

    Can anyone recommend me a good Tutorial or Explanation on Programming Controller Support (Or other Input devices) for Gamemaker?
  19. C

    Gamepad Description List

    I'm working on a game, and the programming for setting custom gamepad button configurations is done. I would like to be able to detect which controller a person is using and display button icons for that controller. I know that I can use the gamepad_get_description function to return a...
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