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  1. Z

    New Game and continue

    Hi! I'm a begginer in GML and I'm making a simple platformer and I want to make a save & load with a New Game and Continue but I don't know how can someone help?
  2. Pfap

    Help understanding continue and for loops

    Hi, when you use the continue key word doe it automatically add to the value of the iterator? repeat(4){ show_debug_message(i); if is_undefined(id_sprite[i]){ show_debug_message(i); show_debug_message("continuing"); continue; } show_debug_message(i); if id_sprite[i].sprite_index ==...
  3. Velocity

    [SOLVED] Continues Against NEXT Enemy Instead of PREVIOUS One

    So, I'm working on a fighting game like Street Fighter II. And I just made a continue room, which is a room where you can either continue fighting and try again, or quit to the main menu. Like the examples in the video provided. And I ALSO have an active array of enemies in my game, which I...
  4. B

    Legacy GM Continue Dialogue (PreMadeScript)

    I currently have a script by Shaun Spalding It's a dialogue script and i'm trying to work out how to continue the dialogue in a set course of text's. For example "bob" > "jim" > "jack". Currently the code all comes down to the final text code: var str; //set string variable str = "This is...
  5. Z

    [SOLVED]Loading latest save

    I have set up so that there are many save files. I want to give the player the option either to load a save file of their choosing or just click continue and it would load the latest save file. I can easily make the loading of specific file, but what is the best way to determine witch file is...
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