connection

  1. D

    Need help with LAN Networking

    Hi, I'm trying to implement a feature with which each client can search for servers within the local network, so I'm making a server list before the actual server-client-connection is set up. My system works like this: 1) First the client sends a buffer using network_send_broadcast. 2) The...
  2. M

    GMS 2 How to receive information from the server when game launches

    Hello dear community ! I have stacked with the problem that really bothers me and maybe someone can help with that. So I have a website with user log-in form and once the user will click on the login button I want to open the game and send information like : user email, user ID, user name etc...
  3. S

    GM2 game opens connection automatically, on MacOS

    Please excuse my bad English :) A tester of my game gets the following problem when he tests the game on MacOS: When starting my game, it tries to download something automatically. But there is no need to download something. And I'm not open any connection with my code. Does anybody know...
  4. Posho

    [Solved] No Connection To Marketplace (GM:S 1.4)

    Hello, I just bought an extension but I'm having issues logging in to the Marketplace within GM:S 1.4. Do you know what this could be? I am using the latest stable Steam version (v1.4.1804). Just in case, all of my Firewall permissions are allowed. I just downloaded the latest standalone...
  5. T

    Windows GMS 2 - Access Database Connection and request

    Hi, how I can connect a "Access Database" to my game project? I would try something like: GML Code in obj_enemy -> Create getSQL = http_get("Database/game_db.accdb"); // I guess the path is from the project-file place to the database place enemyHP = getSQL.Enemy_Basestats.enemy_hp[1]; // [ 1...
  6. marasovec

    Faster checking if you could connect a server

    var connect = network_connect_raw(global.socket, ip, port); if connect < 0 { show_message("Could not connect"); game_restart(); } This code works but when the server isnt online it stops responding for about a minute and then after the minute it says "could not connect". Is...
  7. D

    Game Maker - Android Wifi Testing - AVG 2018

    Hello, I got update on AVG, now its brand new AVG 2018 and I have problem with pairing GM:S 1.4??? and Tablet or phones, because AVG Block incoming connection. I want to test my Android game through wifi connection and I´m stuck on 0% because it´s blocked by AVG - Hacker Attacks. I can even...
  8. S

    Windows Boot-up of Game Maker 2 won't work while Online.

    So, I have this very interesting problem. Game Maker Studio 2 won't boot correctly while my computer is connected to the internet. I just get a blank white window that I can't do anything to/with, and have to close with the Task Manager. However, when my computer is not connected to the...
  9. G

    Network Connections

    I have a simple client and server set up going on. The client will attempt to connect to the server in the step event. However, I've found that if the client fails to connect to the server on the first try (e.g. I turn the server program off), it will never be able to connect to the server even...
  10. G

    Networking Issues

    I have an extremely basic network set up, but the client does not seem to want to connect. I have two game maker programs running on two computers connected to the same wifi. I am using teamviewer so that I can work off one computer. The first one has an client object with this in the create...
  11. andev

    GMS 2 GM2 easter egg

    As you block the connection attempts, game maker progressively uses angrier URLs
  12. XirmiX

    GML [Solved] Client from a different machine won't connect to the server locally?

    Not long ago, I tried out having a wifi connection with two computers connecting to the same wifi, and since what I have here is said to be local connection, I thought this should work between two machines of the same connection. May be I'm misunderstanding something, but for whatever reason...
  13. XirmiX

    GML [Solved] Buffer error upon client disconnecting

    I've come to understand networking a bit better, thanks to one particularly helpful user (Tsa05). Since, I'm not sure whether the previous topic concerning networking would still be relevant, I thought I'd create this to tackle this specific issue specifically. Call me impatient, but I'd rather...
  14. RizbIT

    [Script] Check if connected to the internet

    /* Internet Connected Script By RizbIT, UK http://Rizbit.uk This script is a rather simple approach to check if your device or PC is connected to the internet. It seems to work on all the devices i tested it on. Android, PC, Windows Phone etc.. It will return true if internet connection...
  15. JDizzle383

    GMS 2 Gamepad assignments[HELP]

    How would I go about assigning a gamepad to a specific player as follows without saying gamepad_get_device(0): Gamepad 0 = Xinput Gamepad 1 = Xinput Gamepad 2 = no more Xinput connected, search for DirectInput and assign it to the empty player slot Gamepad 3 = Xinput connected after the...
  16. S

    iOS iOS builds having strange memory issues right at launch.

    I have a game that compiles and performs just fine on Android with IAP, three extensions running and on several devices. The same game when compiled on iOS will immediately have severe memory issues as soon as the build is launched, before it can even arrive at my splash screens. I am using...
  17. XirmiX

    Legacy GM [Solved] To make WAN connection... I have to reveal my IP to client?!

    So, I follower this tutorial in order to make an attempt at making my MMO top-down shooter tank game... well, MMO: And based on what's been written, for the client to connect to a server, they have to either be in a local area/on the same machine OR the client has to know the IP address of the...
  18. Surgeon_

    Issues with non-blocking raw connection

    Hello, I am having issues with setting up a raw connection, with non-blocking sockets, using Game Maker Studio's built-in functions. Now, this is not a programming question, I know how to program the whole thing, but the issue is the following: The game usually has trouble connecting to a raw...
  19. M

    Networking send information to client via udp

    Hello everyone, I was looking through the documentation for network_send_udp and it said that it was used to send buffers to a SERVER, I was wondering how I would go about sending information from a udp server to a udp client and if you can connect (udp) using the network_connect function...
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