1. axialgentleman

    Newbie question: Best way to store state for off-screen objects

    I'm new to GameMaker and very excited! For my first little project, I'm creating a classic first-person escape-the-room game. The room has four "walls" -- four separate screens that the player can switch back and forth between at will, manipulating objects and solving puzzles. I'm trying to get...
  2. Erayd

    Shaders Creating a window to the player's location

    Here's the issue: In a pseudo 3D game (Zelda/golden sun), when a player walks in front of a tall building or cliff, the player then becomes invisible to the player. I want to find a way to communicate to the player in a fluid way, where the player is and what might be behind that wall when the...