• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

components

  1. I

    Modular code

    Hi all I've been working on/off in Unity for a couple of years, but recently I decided to give GM a try instead, because it seems to be handling pixel art much better. I'm still trying to grasp the workflow of GM, so please bear with me. For those of you who don't know, Unity is...
  2. D

    GML [SOLVED] Need Component Object naming advice

    Hi, I am currently trying to create a RPG Core Framework. My goal is to make the Framework as configurable as possible and that works out very well so far... ( I am heavily inspired by the RPG Maker^^ ) Today I started to refactor the Statemachine Components to decouple it's Logic even more...
  3. D

    How best to imitate the decorator pattern? (attaching children)

    So here's the dilemma. I have a obj_collision which handles colliding with solid objects. It's children are things like projectiles, enemies, and the player. Only some of these objects need health, defense, etc. I don't want to make a parent with these attributes, because some projectiles need...
Top