compiler

  1. S

    Slow laggy compiler

    Hello, Over the past few weeks, I've noticed that my compiler has been taking much longer to compile my game. Additionally, when the game compiles and runs, it's very laggy. I tested some suspicions but none turned up positive: * Game file is bigger than it used to be - I recompiled old...
  2. S

    Game won't launch in IDE

    Hi everyone. I just added a script from another project into my current game, and since then this one won't launch anymore when I click the play button in the IDE. There's no error message, the compiler shows the same things as usual (... Complie finished at...). However, when I compile the game...
  3. D

    YYC Errors when compiling

    My game runs okay with the standard Windows compiler but I would like to compile my game with the YYC to take advantage of the extra performance. I don't know what is causing all of these errors. The game runs fine with Windows and HTML5 exports. Can someone help me understand the problems? I...
  4. D

    Question - IDE [SOLVED] Is Windows YYC compiler already enabled in GMS2?

    Hello! It's just that. I'm using GMS2 and trying to test / compile a project for target Windows YYC, and I get the following compiler error message: Configuration Error : Visual Studio install not found, check your Preferences. I have installed Visual Studio 2015 (downloaded here) and there...
  5. B

    Compile failed, pls check..

    Hello everyone, My problem is simple, i can't compile. Everytime i try to do so, i get this message : "compile failed please check the compiler window for any additional information". So i'm new with this software, and i got the steam version, because i couldn't launch the website version. Here...
  6. M

    part_create error in some compiles, no issues, though

    Hopefully someone can shed some light on why this is happening: The situation: I have local, as well as global particles (by local, I mean, the system is created and destroyed within the life of a short-lived object). e.g., "spark" object has a create event that creates the system and a part...
  7. V

    Android Android YYC Comipler Fails on Stable Build 1.4.1757

    I'm getting failures compiling to Android using YYC in build 1.4.1757. It consistently fails. I'm suspecting it's because android-ndk-r12b is installed, but it's the best I have since the android-ndk-r10c one that the required SDK page indicates is nowhere to be found on the developer page...
  8. C

    Opinion nGML: A 3rd party GameMaker language [WIP]

    Hey all folks! -- Discussing how the language should look like and the feature it should have -- I love the simplicity of Game Maker, like most of you do. I also have grown a bit more advanced in using it over the past few years. I'm starting to feel the chains of limitation that Game Maker...
  9. H

    Possible Compiler/Conflict error

    My computer compiles the code but the executable not works correctly ... I think! My environment: Dell laptop inspiron 15'' i5 processor 4210U 8GB RAM INTEL / ATI RADEON R7 M265 Windows 10 build 10586 x64 Directx 12 GM: Studio 1.4.1757 / Or BETA same output Same project compiled in another...
  10. studio furukawa

    Android Android Compile error with Facebook

    We are having issues with compiling to YYC Android. Recently we added Facebook extension and cant seem to figure out what is causing this error, :com.StudioFurukawa.PixelCarRacer:preBuild UP-TO-DATE :com.StudioFurukawa.PixelCarRacer:preReleaseBuild UP-TO-DATE...
  11. D

    Mac OSX Compiled game launches and closes immediately

    Hello. I just started working with Mac in GM:S yesterday, and I'm having some problems. Whenever I run the game in IDE to test it, the game works completely fine. No errors, or anything, it's completely smooth. However, when I actually compile the game, I go to my laptop to test the game, and...
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