Hey, all of a sudden my game isn't compiling and I'm not sure why. I'm hoping somebody here can help me out with this because I've seen a lot of other issues I've had with GMS 2.3 posted here.
I get this at the end of the compile in the Output window:
V://windows/Runner.exe exited with...
I've recently switched to windows 10. Surprisingly when I compile my project it takes at least 30 seconds to compile and it's so frustrating.
It used to be only 10 seconds before (when i worked with windows 7) Can anyone help?
I been trying to build for android using yyc and I keep getting this error
Object: obj_ibisflight Event: Global Tap at line 1 : Fatal Error while compiling gml_Object_obj_ibisflight_Gesture_64 - bailing details below
you may have seen my Other post about a project I'm working on.
I am currently working on a "game" (tool more like) where I will export the results of the time spent in this "game" to be imported into game maker studio as an object/sprite/etc for other game projects for the purpose of quicker...
hey i triying to compile my game to android but i can't because of this error:
* What went wrong:
A problem occurred configuring project ':com.unorg.projectozone'.
> Could not resolve all dependencies for configuration ':com.unorg.projectozone:_debugCompile'.
> Could not resolve...
Hi, I've been trying to compile my game to android and it keeps giving me this error log
What went wrong: Execution failed for task ':com.gumbosoup.colorsnakesmash:processDebugResources'.
Android resource linking failed W:\com.gumbosoup.colorsnakesmash\src\main\res\layout\download.xml:13...
Hey there people! I've been developing a game with four of my buddies (their first time making games) and we're having a blast! Problem is, as of yesterday one of these buddies has been having a few tech issues which are really putting him off.
For some reason, his compile time inexplicably...
Im trying to just make a small minor update to a UWP app.
I only have the UWP module for 1.4x.
Not updated any UWP stuff for a while.
I just tried to compile a new UWP app and I get the error:
SignTool Error: No certificates were found that met all the given criteria.
cmd /c "Powershell...
When I try to compile my game using VM mode it interrupts compiling with the following error:
I have tried to do the same thing in other projects and it works fine. I then examined all the Android Options to see if they matched between the two projects and they were identical. I will attach...
If I have an empty project with a simple shader:
// Simple passthrough fragment shader
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
float two = 2.;
gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ) * two;
And I then compile it to a zip - I...
I have stumbled into a strange error that only seems to exist in, and crash, my Chrome/HTML5 compiles.
It is not recognized as an error during a Windows compile in F5/F6 - which seems to run just fine.
There are no errors in the debugger window for Windows - nor the HTML5...
I recently tried to build a project that I last compiled for Android a few months back. I deleted the Google Play Services extensions and installed the latest version.
Now I get these errors (seems like it can't find the gcm dependency)...
I followed the guide https://help.yoyogames.com/hc/en-us/articles/115001368727-Setting-Up-For-Android
When I compile an to an .apk I get this in IDE/debug:
Starting a Gradle Daemon, 1 incompatible and 1 stopped Daemons could not be reused, use --status for details
I keep getting an error saying it can't pack a variable in a shader I've written, the shader worked fine until I updated it today to add more colors. Does anyone have experience debugging packing errors?
I am trying to get my game to run on my android device but it always fails to compile. I've downloaded the SDK, NDK, and JDK; setup the keystore; and purchased the export module but it still isn't working. I am using Gamemaker 1.4 by the way. Any help or troubleshooting suggestions are...
Edited Title and Main Post for clarity of issue and solution.
I have tried searching for this issue and found 1 other unanswered thread that was similar however I cannot figure out what is wrong.
When I go to build even something as simple as an empty room with a red square in it, the...
I have managed to install and run Game Maker Studio 184.108.40.2065 with Runtime 220.127.116.111 on Ubuntu 19.04 with the help of Wine 4.0, however when I tried to compile for Ubuntu it couldn't recognize the host machine, and when I tried to compile for Windows, it didn't like it either...
Due to the Google+ deprecation, since my game is using version 3.0.5 of the Google Play Services extension, these services are not funcional anymore.
When I downloaded the latest version (3.1.1) which takes the Google+ API away, without changing a single setting, GMS2 won't let me compile...
I have s script with the following code:
letter_string = ""; // Stores letter string
number = argument0; // The nth number to be converted into a string
multiply = ceil((number - 26) / 26); // The number of times to add A to the letter string
end_letter_number = number - (multiply * 26) + 64...
Hello, I have a question:
I use ZIP build of my GM:S 2 projects for sharing.
I realized if I compile with YYC or using VM built, in the ZIP file, I have in both cases the famous 'data.win' file in.
This 'data.win' file is not the same when I use YYC and VM.
The EXE file need the 'data.win' to...