compile

  1. FoxyOfJungle

    SOLVED How many times can I call gml_pragma("global")?

    Hi! I have a question, can I assign a function to run in gml_pragma("global", ...) more than once? Example: gml_pragma("global", "init_global_variables();"); gml_pragma("global", "init_shader_uniforms();"); Will this work? Thanks! Edit: fixed typo.
  2. clee2005

    Android VM Compile failing

    Hey folks, This just started happening with one of my projects. All my other projects are building fine, but this one is suddenly acting up. I tried on two different machines and it's the same, so it seems to be the project. YYC builds fine, but not VM. It fails for both Android and iOS...
  3. M

    iOS iOS build infinitely compiling

    I've followed all the tutorials for setting up iOS on gamemaker and have no idea why my build won't compile. When I click run, xcode doesn't open. I do however have a file which when open, displays the following information I manually entered, with each section in different tabs: I've tried...
  4. Karlstens

    Windows Delayed Compile

    Hi all, At first I thought my game was failing to compile, but with no errors listing in the logs it became a bit of a mystery. And testing other apps in my codebase revealed that even my simple apps were failing to compile - or so I thought. Exiting and restarting GMS2 didn't fix the issue...
  5. B

    Android Can't run empty project: Build failed

    I would like to make my first steps towards making an android game and followed this yoyogames article on getting set up: https://help.yoyogames.com/hc/en-us/articles/115001368727-Setting-Up-For-Android-or-Amazon-Fire I have since been trying to get a fresh, empty project to run on my phone but...
  6. Daniel Mallett

    Question - IDE Platforms

    I'm just wondering if someone could explain this to me. Why is it that Gamemaker can compile for a good number of platforms but Gamemaker itself does not. (MAC / PC). I can't figure this out. I don't like Windows 10 one little bit but i'm stuck. It's not just Gamemaker, there are a few pieces...
  7. Bune Duggy

    Windows Runner.exe exited with non-zero status (-1073741819)

    Hey, all of a sudden my game isn't compiling and I'm not sure why. I'm hoping somebody here can help me out with this because I've seen a lot of other issues I've had with GMS 2.3 posted here. I get this at the end of the compile in the Output window: V://windows/Runner.exe exited with...
  8. Mehdi

    GMS 2.3+ Game Maker Studio 2.3 so slow to compile on windows 10

    Hi everyone I've recently switched to windows 10. Surprisingly when I compile my project it takes at least 30 seconds to compile and it's so frustrating. It used to be only 10 seconds before (when i worked with windows 7) Can anyone help?
  9. I

    Android Android compile error - global tap event is the cause

    Problem: I been trying to build for android using yyc and I keep getting this error Compile errors: Object: obj_ibisflight Event: Global Tap at line 1 : Fatal Error while compiling gml_Object_obj_ibisflight_Gesture_64 - bailing details below Output: collapsing enums. Error ...
  10. descrubb

    GMS 2 how to create a .yymp file from within my (compiled) game?

    you may have seen my Other post about a project I'm working on. I am currently working on a "game" (tool more like) where I will export the results of the time spent in this "game" to be imported into game maker studio as an object/sprite/etc for other game projects for the purpose of quicker...
  11. U

    Can't Compile to android GMS 1.4

    hey i triying to compile my game to android but i can't because of this error: * What went wrong: A problem occurred configuring project ':com.unorg.projectozone'. > Could not resolve all dependencies for configuration ':com.unorg.projectozone:_debugCompile'. > Could not resolve...
  12. G

    Android [SOLVED] Problems with android build - help!

    Hi, I've been trying to compile my game to android and it keeps giving me this error log What went wrong: Execution failed for task ':com.gumbosoup.colorsnakesmash:processDebugResources'. Android resource linking failed W:\com.gumbosoup.colorsnakesmash\src\main\res\layout\download.xml:13...
  13. P

    Windows Compile time abnormally long; tried a few things but it didn't work. Any suggestions?

    Hey there people! I've been developing a game with four of my buddies (their first time making games) and we're having a blast! Problem is, as of yesterday one of these buddies has been having a few tech issues which are really putting him off. For some reason, his compile time inexplicably...
  14. RizbIT

    Does the 1.4x UWP module still work

    Im trying to just make a small minor update to a UWP app. I only have the UWP module for 1.4x. Not updated any UWP stuff for a while. I just tried to compile a new UWP app and I get the error: SignTool Error: No certificates were found that met all the given criteria. cmd /c "Powershell...
  15. Gabriel Amici

    Android Issue making game run in Android

    When I try to compile my game using VM mode it interrupts compiling with the following error: I have tried to do the same thing in other projects and it works fine. I then examined all the Android Options to see if they matched between the two projects and they were identical. I will attach...
  16. Tyler D. Anderson

    Shaders Why does GMS2 leave the shader code exposed in the final export?

    If I have an empty project with a simple shader: // // Simple passthrough fragment shader // varying vec2 v_vTexcoord; varying vec4 v_vColour; void main() { float two = 2.; gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ) * two; } And I then compile it to a zip - I...
  17. Carcophan

    HTML5 Getting an "error out of bounds" issue in HTML5 but not in Windows

    Hello Everyone! I have stumbled into a strange error that only seems to exist in, and crash, my Chrome/HTML5 compiles. It is not recognized as an error during a Windows compile in F5/F6 - which seems to run just fine. There are no errors in the debugger window for Windows - nor the HTML5...
  18. matharoo

    Android Android compile error - package com.google.android.gms.gcm does not exist

    Hey, I recently tried to build a project that I last compiled for Android a few months back. I deleted the Google Play Services extensions and installed the latest version. Now I get these errors (seems like it can't find the gcm dependency)...
  19. M

    Android [Solved]Compiling APK

    I followed the guide https://help.yoyogames.com/hc/en-us/articles/115001368727-Setting-Up-For-Android When I compile an to an .apk I get this in IDE/debug: Starting a Gradle Daemon, 1 incompatible and 1 stopped Daemons could not be reused, use --status for details File...
  20. S

    Shaders (SOLVED)(compile) Packing Error

    I keep getting an error saying it can't pack a variable in a shader I've written, the shader worked fine until I updated it today to add more colors. Does anyone have experience debugging packing errors? Vertex shader Fragment shader
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