compile

  1. catmohawk

    GameMaker My game compile's but doesn't run?

    So as usual I was in a coding session, and I decided to playtest but then it would compile but never run. I found an old forum from steam about a setting I can change but it's not there anymore. Then I tried relaunching Game maker still doesn't work, and then finally I restarted my pc but it...
  2. ParodyKnaveBob

    Suggestion Pin Igor Solution in Tech Support Subforum

    Howdy, all, but especially some GMC-edity-type-person, Until YYG makes the common Igor solution more readily apparent to its users, could we get an Igor solution thread pinned in the Tech Support subforum? I realize many will ignore it anyway, but at least it should slow down the amount of...
  3. Tangerine

    GameMaker Shader compiles on android but seems to not be visible

    I have a shader that works well in Windows, and even in HTM5 and Opera GX. But for some reason it's not visible in android. With shader_is_compiled() I can confirm that the shader compiles, but still is not visible, I have other shaders that works well in Android, but not sure about why this one...
  4. Architheutis

    GameMaker Error occurs while compiling APK resp. APK-bundle

    Hi creators, Compiling APK always goes wrong with following message: System.IO.IOException: The syntax for the file name, directory name or disk label is incorrect...
  5. AIO1

    Mac OSX MacOS Ventura issues when just running a game (even blank projects). Game will crash on start with EXC_BAD_ACCESS (SIGSEGV).

    Hello! I'm using GMS stable version 2023.2.1.75 I've updated to MacOS 13 and followed the required SDK guidelines. Basically I've installed the latest version of XCode (14) and I was trying to test a simple app on Mac. When clicking the run button (I'm using VM), the app seems to try and...
  6. J

    SOLVED Unable to YYC compile Android application

    Hi, I recently updated to the latest version of Gamemaker with my project. After the update I'm able to compile a VM executable, but not a YYC one. I tried to update Android Studio and the SDKs, but that did not help. I'd appreciate some helpful ideas. Compile log...
  7. J

    Linux Error when compiling

    I installed the GMS2 Beta branch for Linux, and it does work. But I can't compile, this happens instead: Generated font texture for 'DefaultFont' "/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-2022.300.0.504/bin/Igor.exe" -j=8 -options="/tmp/GameMakerStudio2-Beta/GMS2TEMP/build.bff" -v...
  8. J

    Mac OSX Failed to compile on macOS v.2022.5.1.16

    Hi Fixed the signing issues from the previous version, but now GM can't find the certificate to create and export the game in .zip. The Apple ID certificate is perfectly installed on the macOS system and the keychain. I have tested on two macOS computers where previously everything worked...
  9. tango

    GameMaker Cannot Compile - Unable to Obtain Permission to Execute

    I just upgraded to version 2022.5.0.8 on my M1 Macbook Pro and when I try to create an executable (for MacOS or HTML5) I get the following error message: "Permission Error : Unable to obtain permission to execute" When this project is exported as a yyz and imported into GMS 2022.5.0.8 on a...
  10. M

    GameMaker Advice for massive number of sprites and compile times.

    Hi All Please bare with me, as I am shy and have trouble understanding the rules of forums. I have been working on a game for a couple of years and I have an issue that I never addressed for myself and my workflows. Whenever I need to make changes to the texture groups, Game maker needs to...
  11. M

    iOS Building the game to run on iOS simulator gets stuck ("do sleep 2; done;")

    When I press run to test my game on an iOS simulator, everything compiles fine, Wecome to Xcode window pops up and the simulator opens but that's it. Nothing else happens. It just stays on this in the output log: About to execute:/bin/bash -l -c "cd...
  12. yaragad

    Android Get Key failed: Given final block not properly padded. Such issues can arise if a bad key is used during decryption.

    Hi. While building an .apk for Android / local / YYC on 2.3.5.458 and get the error below. - When I click on Show Key, it works correctly. - Im runing same SKD, NDK and JRE than in the instructions, and they are installed. - This error happens after 3 minutes, so I think game is compiled...
  13. FoxyOfJungle

    SOLVED How many times can I call gml_pragma("global")?

    Hi! I have a question, can I assign a function to run in gml_pragma("global", ...) more than once? Example: gml_pragma("global", "init_global_variables();"); gml_pragma("global", "init_shader_uniforms();"); Will this work? Thanks! Edit: fixed typo.
  14. clee2005

    Android VM Compile failing

    Hey folks, This just started happening with one of my projects. All my other projects are building fine, but this one is suddenly acting up. I tried on two different machines and it's the same, so it seems to be the project. YYC builds fine, but not VM. It fails for both Android and iOS...
  15. M

    iOS iOS build infinitely compiling

    I've followed all the tutorials for setting up iOS on gamemaker and have no idea why my build won't compile. When I click run, xcode doesn't open. I do however have a file which when open, displays the following information I manually entered, with each section in different tabs: I've tried...
  16. Karlstens

    Windows Delayed Compile

    Hi all, At first I thought my game was failing to compile, but with no errors listing in the logs it became a bit of a mystery. And testing other apps in my codebase revealed that even my simple apps were failing to compile - or so I thought. Exiting and restarting GMS2 didn't fix the issue...
  17. B

    Android Can't run empty project: Build failed

    I would like to make my first steps towards making an android game and followed this yoyogames article on getting set up: https://help.yoyogames.com/hc/en-us/articles/115001368727-Setting-Up-For-Android-or-Amazon-Fire I have since been trying to get a fresh, empty project to run on my phone but...
  18. Daniel Mallett

    Question - IDE Platforms

    I'm just wondering if someone could explain this to me. Why is it that Gamemaker can compile for a good number of platforms but Gamemaker itself does not. (MAC / PC). I can't figure this out. I don't like Windows 10 one little bit but i'm stuck. It's not just Gamemaker, there are a few pieces...
  19. B

    Windows Runner.exe exited with non-zero status (-1073741819)

    Hey, all of a sudden my game isn't compiling and I'm not sure why. I'm hoping somebody here can help me out with this because I've seen a lot of other issues I've had with GMS 2.3 posted here. I get this at the end of the compile in the Output window: V://windows/Runner.exe exited with...
  20. Mehdi

    Game Maker Studio 2.3 so slow to compile on windows 10

    Hi everyone I've recently switched to windows 10. Surprisingly when I compile my project it takes at least 30 seconds to compile and it's so frustrating. It used to be only 10 seconds before (when i worked with windows 7) Can anyone help?
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