compile error

  1. G

    Create Application but no APK found [SOLVED]

    Hello, I have been developing games on gamemaker since last year. I have 4 titles on google and apple store. Yesterday when I tried to update one of my apps, my target platform is set to android / fire and I clicked on create application, the compile messages ran normal and it says create...
  2. Z

    Question - IDE Can't run my project (YYC)

    Hello! I always used the VM compiler and everything worked fine! I ran into a performance crash and I had to try the YYC compiler, but it gave me an error: Build for architecture - x86 linking Ballistic.exe Microsoft (R) Windows (R) Resource Compiler Version 10.0.10011.16384 Copyright (C)...
  3. E

    Audio won't play in the game.

    I've been using Gamemaker 1.4 for a while now but I've run into an issue that I haven't encountered in any of my other projects. I'm using wav files for sounds within the game but they don't play at all anymore when I run the game. In the code I'm using "audio_play_sound()" and the new audio...
  4. D

    Compiling Error?

    I am unable to test any of my projects. When I try to run one, it shows an error message saying "GMAssetCompiler has stopped working" which is then followed up by a window saying "Compile Failed - Please check the Compile window for more information." I did check it, but there doesn't seem to...
  5. I

    GML [CLOSED] Functions as Parameter

    Hello, since script_execute(my_script); is taking only a name of a script, I came up with this question: Is there any way to pass a built-in function or script as a parameter into a script? I looked it up in the GML Reference, it does not provide an answer. As an example: A script which...
  6. D

    Windows !!!!No ini file! Options.ini

    I have had this issue for a while, and I just can't figure out why it happens. So, when ever I try to run my game (by hitting the small play button next to debug), it runs the code nicely, but it takes almost 2 minutes to open the game, sometimes less, sometimes more, and it doesn't update the...
  7. M

    Windows Run only saves

    After the first install and being frustrated with the white screen of agony, I updated the virtual studio files and then re-installed GMS2. So now the problem is that after spending time to develop a small working game (sprites and a movement script), when I try to run the game the output window...
  8. E

    Windows Asset compiler Issue

    Hey there! Today I was working on my project and, in one of many runs, this poped up: It literally came out of nowhere. No major change on the project, just in-between some runs this started to happen and haven't stopped since. I've tried cleaning the cache, running in debug mode...
  9. J

    Android "Cannot open file" error every time I try to run my game in Android! :/

    Hi Guys! I've never worked with Android before. I set up all correctly in my PC, in GameMaker and my device, I was ready to compile, and then... this window cames up: (The system can't find the path specifyed) I've resharched a lot, have tried everything to sove the problem, but nothing. As...
  10. Carloskhard

    Android Signing key not found

    When creating the .apk for my game the compiler says this <<Signing key "name of my key" not found.>> What is the problem? I can't find any solution. Thanks
  11. R

    Error, Token is undefined at compilestatement

    .Error : gml_Script_scr_flee(0) : Token is undefined at CompileStatement Error : gml_Script_scr_wander(1) : Token is undefined at CompileStatemen I really have no idea what this means. Here is one section of my code; case e_state.flee: { dir = sign(obj_player_right.x + x); hsp = dir...
  12. J

    Can not Compile

    Hi! Hope you are doing good! And forward thanks for you time, I am trying to create a application for my Android phone, but when trying to compile i am giving a Compile error. After a lot of hours trying to fix it i can't find where it is going wrong, here is some data if you would like to...
  13. J

    Can not compile Android

    Hi! Hope you are doing good! And forward thanks for you time, I am trying to create a application for my Android phone, but when trying to compile i am giving a Compile error. After a lot of hours trying to fix it i can't find where it is going wrong, here is some data if you would like to...
  14. L

    GML "Missing Resource in: Scripts" after crash

    I was rearranging and optimizing my code, and tried to run it to make sure that everything was still working correctly, and gamemaker crashed. I hadn't saved in a while, but most of my charges were still in place (probably forgot I had saved). However, when I tried running the program again...
  15. A

    Android APK Error (AdvertisingBase.java) - 1.4.1763

    (Sorry for bad english.. I am from Turkiye, Kastamonu) Please help.. I tried many many things.. Include format, re install java,game maker , clean cache , etc.. But I could not solve.. I can't make android apk.. I read a lot of things in the forum but did not solve.. I have v1.4.1763 JDK 8...
  16. B

    Can't locate the errors after compiling

    So after a few months I opened my project, ran it and suddenly found a few errors in the compile screen: Error : gml_Script_lt_init(26) : unknown function or script object_add Error : gml_Script_lt_init(28) : unknown function or script object_event_add Error : gml_Script_lt_init(29) : unknown...
  17. K

    iOS Xcode couldn't find a provisioning profile matching

    Could someone please help me with this compile error? • GM 1.4.1763 • MAC OS X 10.11.6 • Xcode 8.21 • iPhone 5 OS 10.2 I've replaced the name of my game with "game" I can confirm through Xcode that my device has the profile installed on it, and the Mac also has the profile in...
  18. N

    Android Build fail on Android...

    As someone else mentioned, I have a similar build fail when I add Heyzap extension to my project. "C:\Users\Csabi\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /fU="C:\Users\Csabi\AppData\Local\gm_ttt_72250\a22675.txt" /c /m=android /config="Default" /tgt=8 /obob=True /obpp=False...
  19. G

    Android Build fails...

    I added the newest version of the Heyzap extension to my app. But now, it doesn't want to build. Create started: 5:53:51 PM "C:\Users\Csabi\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /fU="C:\Users\Csabi\AppData\Local\gm_ttt_72250\a22675.txt" /c /m=android /config="Default" /tgt=8...
  20. G

    Android Heyzap build failed.

    I added The Heyzap extension to my project, but now the build fails. This is the console output: Create started: 1:30:02 PM "C:\Users\Csabi\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /fU="C:\Users\Csabi\AppData\Local\gm_ttt_36191\a34020.txt" /c /m=android /config="Default" /tgt=8...
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