Weird situation, GM:S compile all with virus, virustotal confirm 6 of 67.
I scanned my pc with Dr. Web cureit, but it says nothing found.
Tried to again install license from yoyo games, get compiled, throw it on virustotal, 3 of 67.
After hour, compiled it again, and got 6 of 67.
Hello! my question is:
How can i prepare installer, instead of uploading to google play store and similars? i mean, so far i know how to RUN a game with F5 on my phone, and of course, compiling a APK or ABB.. but what if i want to provide them particulary, as for a patreon reward or something...
we've recently hit a point where the compilation of our game takes over 1min 30s on well performing desktop machine (project includes 3500 art assets, 1500 SFX/music files and still growing). It became a real challenge to make any changes in the code and stay in the programming flow while...
I have this project I save into a new version every few weeks to keep some kind of version control and make backups of any previous versions.
Today, after an extensive coding session, I tried to run the project and it didn't start. Output window's last message was "Entering main lop" and that's...
I have an Android game that is ready for release once I sort out IAP. Please note that until the IAP bit - eveything worked perfectly on actual Android devices and emulators.
So according to all the instructions I could find, I imported GooglePlayServicesExtension...
I am new here, just getting started. When I compile, GM2 re-writes the sound files I created and makes them bigger in the process. How do I keep it from re-writing them? They are already as optimized as I can get them, the quality is where I want them to be. GM2 seems to re-write them...
Break statement - Does it really work?
This code will not be stopped when you press the 1 key, but it will run all 8 times. Why?
for (var i = 1; i <= 8; i++)
PS. "If" statement works right.
I cannot build or run any games whith GMS 2 for Android. I spend the last 2 days trying everything i was able to find on forums and internet.
I need to make it work for my next profesionnal project, so if someone can take time to help me figure it out ! Thx.
The output :
FAILURE: Build failed...
I have the bug that follows specific, I wrote to yoyo and I still have not got any answer, (I guess because I do not update to GMS2) .... I do not understand this bug, nor how to solve it I leave here for someone, Has the kindness to help me and I did everything I have all sdk updated to...
Hello, I have a problem when I compile my game.
I have SDK, NDK, JDK, and KEYSTORE ok, but I don't know why I have this error :
Stats : GMA : Instance=0, Global=0
* daemon not running. starting it now at tcp:5037 *
I'm new in this world of game development, but i've already created a game for Windows and Android. I've tested it in both platforms, but when I export the APK the compilation window tells me this:
Hi all dudes! (and merry christmas!) :)
I'm working from Windows 10.
I'm working with Game Maker v1.4.1763 (r41504) with the Mac, Ios, Android, HTML5, Windows and Ubuntu modules installed.
Well, my issue:
I'm trying to compile one simple game (It's just an experiment, I'm very new to the...
Very new to Android development. My game is very little at the moment, barely has anything going on, but it takes 4 minutes to compile and test (code won't work unless I export it completely) and takes longer every time I add something new. I don't want to keep waiting longer and longer for each...
I just started working with Mac in GM:S yesterday, and I'm having some problems.
Whenever I run the game in IDE to test it, the game works completely fine. No errors, or anything, it's completely smooth. However, when I actually compile the game, I go to my laptop to test the game, and...
I am hoping this is the right section of the forum to be asking this particular question. I couldn't find anything more fitting but feel free to correct me if I'm wrong.
While I own GMS, I am not overly thrilled with it as an IDE and so am trying to understand how possible it is to set up an...