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compatibility

  1. Rafael Augusto

    GameMaker Compatibility Issues

    My game was created in game maker 1.4 and moved to 2.0. Is there any gain in removing the scripts and rewriting everything in a 2.3 language? Can it solve the slow problem that occurs from time to time?
  2. AcroGames

    GMS1.4 Compatibility when switching from Windows 10 Home to Pro

    Hey, if I upgrade my Windows 10 Home to Pro version, and Im using GMStudio 1.4., should I expect any issues with compatibility? Since this one Windows update a year or two back messed up GMS1.4 (terrible performance issues with games, got it fixed) Ive gotten slightly paranoid with doing changes...
  3. clee2005

    Android Android 12 games disappearing from devices and Google Play

    Hi gang! I've just had several emails from users that updated their (Pixel) devices to Android 12 and our games have disappeared from their devices and they cannot find them in the Google Play store. I am targeting API 31, Min 19 and compile 31. Using NDK 21. I'm not clear what else I...
  4. 1

    Features on MacOS

    Hello, I've bought GameMaker Studio 2 recently and I wanted to create dynamic water on my MacBook, but water is not displayed at all. So I've bought a Foxey Platform Engine on the Marketplace and I can now confirm that with the same code and newest GameMaker version it's working properly on...
  5. G

    Windows GMS 1.4 to 2.0 compatibility problem

    Hello guys, Im converted GMS 1.4 project to version GMS 2.0 ofc game is running without any problems, but the main problem is with backgrounds... currently all of my backgrounds are changed into tiles in sprites and tiles in tiles of GMS 2.0 folder trees . Game is lagging as 💩💩💩💩 and i cant see...
  6. B

    INI File Size Limit and Compatibility

    Version: Game Maker Studio 2 Full - IDE v2.2.1.375 - Runtime v2.2.1.291 Hello! I'm currently developing a game with a pixel by pixel character creator and need to log every pixels x, position, y position, and color however, I have read that .INI files have a 64KB limit of the data they can...
  7. M

    Android Can you use the trail version of GMS2 to make Android games ?

    I was wondering if i could use the trial version of GMS 2 to make my project into an android game ? maybe there is a way around it ?
  8. S

    Windows Are the issues related to the options.ini fixed in gms2?

    Hello I am currently suffering from some seriously annoying bugs with GMS1.4. I am finishing my second commercial game so I didn't want to change to GMS2, my main issue is that all I hear is about all the great new features of GMS2 when my main concern is some old issues related to the global...
  9. G

    What´s up with Raspberry Pi?

    Some people have been complaining about the lack of exportability to Raspberry Pi, as I understood, one of the problems for its compatibility is that uses an ARM processor (so its architecture is not compatible). I was thinking and researching and I found out that smartphones also use ARM...
  10. S

    Might be a compatibility issue

    Not sure where else to put this, so it's here. If this is the wrong place, I apologise. Anyway. Over the past few years I have developed a variety of games on GM8. If it's relevant, and I suspect it is, they were made on a laptop using Windows 10. Recently I moved to a desktop running Windows...
  11. N

    Discussion A few questions about Studio 2

    To start out I'll say I haven't used Game Maker since GM7, so I'm sure things have changed and improved drastically since then. I have a few general questions : 1. Once the Mac Beta is released will it be cross platform? So if I start a project on Mac could my brother open it on his PC (and...
  12. G

    Android Compatibility on Android mobilephones

    Hey guys, the game I will create is on Android platform. So it should be playable on different Android-Platforms. How can I set the resolution of the game for many different devices? Like: for Samsung galaxy S3 the game should be in 1280x720 and for Galaxy Note for 1920x1080. Anyone know this...
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