Sounds easy and once i see the solution it probably is but would anybody have a clue how to do the explosions that were used in the original missile command?
i get that it is expanding circles but it looks like there is some sort of XOR or whatever going on as they overlay each other. i could...
Is there any command to make any variable change, for example:
hspd = 6
if hspd is a positive value, i want to make it negative,(if hspd = 6, then make it hspd = -6) and
vice versa (if hspd = -6, then make it hspd = 6)
When I switched from a mac keyboard to a windows keyboard, I changed my modifier keys (Including command key) into a more comfortable position. For the rest of the os, the re-mapped command key works fine, but on GMS 2 it changed to the ALT key on the right side of my keyboard, however, saving...
can someone explain how I would go about storing values in a real?
I want to make a command stack where it executes commands line by line in a visual coding block sort of style
I want each command to hold a single value that represents the command, subcommand, and arguments.
each type of...
I'm trying to get a light to turn off when the player comes in collision with the light, presses the space bar, and the light turns off. This is the code i have but its still not working -_-
myLight = true;
pSpace = keyboard_check_pressed(vk_space);