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colorize

  1. M

    Background Weird...ness?

    When I run my project, the backgrounds look like this [image attached] I am using the Colourize Effect for the Background Layers. why is this happening? Thanks!
  2. M

    Colorize Filter as a shader

    I have been using the Colourise Filter for multiple layers in my project, but would like to set it as a shader I can use for specific surfaces/sprites. I copied the .vsh & .fsh code from the Filters and Effects folder in the GameMaker runtime folders, and created a new shader for my project...
  3. KyleRansford

    GameMaker Game Boy Original Green Filter

    I've made a filter using the Colorize Effect Filter and it looks good except the color white is not getting colored light green. How can I fix that? The Colorize Effect Filter is at the top of the Layers. Also, is there a way I can add a "global Effect Filter" to show though the entire game if...
  4. LittleAngel

    Argument in shader

    Hi ! Is it possible to pass an argument through a shader? I get it, yes, but I don't really understand. I have a shader who colors a sprite in red: varying vec2 v_vTexcoord; varying vec4 v_vColour; void main(){ gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord)...
  5. Gamerev147

    Game Maker Studio 2 - Colorize Sprite?

    I wasn't sure where to put this thread. In Studio 1.4 there was an option when editing a sprite to "Colorize" the sprite. It would change the hue of the sprite. Is there any way to do this in Studio 2?
  6. M

    Colorizing Sprite Layers & Importing Layered Sprites

    Does anyone know if there is an easy way to colorize or even address individual sprite layers? Also, is there any way to import assets from programs such as Piskel with the layers intact? I'm asking, because I'm trying to have character customization as a feature in my game. In GMS2 we finally...
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