In the color panel in the new image editor I can't get the color palette import to work. When I try to get the color palette from my sprite nothing happens. Is there supposed to be a change?
I don't even know if its possible with blendmodes (tbh I don't really get the gml blendmodes), but I need to basically need to set the hue of everything drawn on screen to a certain color. I though i could put
I am working on a very complex shader as an experiment with 3D shadering. At this point, the shader I wrote came out excellent base on my calculations. However, it is not working. I tried testing out each algorithm in the fragment shader to see which line is working or not, and I reach my...
I want to change the color of an image with some programmed bars where you can change the HSV. I don't want the outline to be affected. Is there a way where the grey outline can be "untouched" in this process?
Somthing like take this image change the HSV but keep this color untouched.
Hello everyone! I don't have any code right now, but i'm curious if it's possible to do this with gamemaker. If any of you played the original total war games you'd maybe know about how regions are made? If not it's fine. I'm wondering if i can give RGB values attributes. (Examples below)
Hi, I have been using Game Maker Studio for years now and my color pallet always becomes disorganized after opening the image editor second time. For example, the first time I open the editor, the pallet always looks like this:
However, when I open the editor a second time, it will look...
Is there any functionality similar to the "color mode: blend/replace" dialog from the image editor in GMS1? It doesn't appear that there is any easy way to, say, replace a couple opaque pixels with semi-transparent ones, or replace semi-transparent pixels of one color with another. If you try to...
Just curious as to why GMS uses hexadecimal colours in the format of Blue/Green/Red rather than Red/Green/Blue like most other programs and languages use?
Its just a bit confusing to me and to other's I would imagine.
String Bean is an original, powerful, flexible and easy to use Text Engine coded entirely in GML.
Marketplace for GM 2: https://marketplace.yoyogames.com/assets/4956/string-bean
Marketplace for GM:S: https://marketplace.yoyogames.com/assets/4974/string-bean-v2
The core of String Bean consists of...
i was wondering is it possible in gms to set colour within a string, somthing like this
'hello [col=red]world[col=white], how are you?'.
so basically only the word 'world' is red. somthing like what you can do in the forum.
setting the color with a function doesnt work for me cus im...
Hi all, I have been trying to recreate the following illustration but I only managed to get the grayscale to work.
Here is what i am trying to achieve:
First - my background and objects in game are turned into grayscale by a shader in real time
Second - only pixels around my player are...
This thread is for all of you to show off or share your artistic side with everybody in the community.
You can post paintings, sketches, digital artworks, anything artsy and creative made only by you of course.
Let the community express themselves with their art side!
I'm working on a rhythm game, and I want to implement a feature whereby when the player hits a correct note, the background begins to change color.
To elaborate on that, I want it to form a "wave" effect, where the background changes in a straight line that moves until it reaches the...
Hello Guys, I am new to this forum but I have a lot of practise with Game Maker and now with Game Maker 2.
I love it.
Nevertheless I am using Spine beside Game Maker to animate my characters.
I want to have randomized characters with randomized colors but I don't know how to change the color of...
this is the WIP forums, I would like some beta testers in they can play this short demo for solving bugs and see if the game needs. I should do so little. it took 5 or 12 days in making this alpha demo.
please be perspective and nice. also contains spoilers.
((THIS GAME IS...
jump through block
"its different. it may act like a jump_through block like any games, but if you swap the tinted colors then they do the opposite."
I was having trouble with it when came to researching shauns tutoriels, then I looked at other videos.
and having trouble, like I learned there...
Is it possible to connect a certain pointlist or a linestrip and colour it from inside?
So far I am adding an x and y to a ds_map which I add to a ds_list and then draw vertex from it. Would somehow be possible to colour a certain shape or add a texture to it (which is created by connected...