1. LilRony

    Windows ArrJiiBii - Short Platformer (Prototype?)

    I took a break from my current game to put this together. It was really fun to use techniques that I picked up over the course of making my other game, but couldn't use because of old code getting in the way. While it's not the most original concept, I really enjoy playing it, which is not...
  2. zendraw

    Shaders [SOLVED] Coloring parts of an image depending on value

    So each part of this image, that is colored in teal, has max green and blue, but red varies betwean 0-255, and depending on that it shuld load a color from an array that contains the colors, but for some reason it remains white, while the parts shuld be colored in red. here is the image here...
  3. G

    GMS 2 How can I change the letterbox color from black with scripts?

    How can I change the black bars on the outside of the screen to any color I want, on the fly?
  4. E

    Shader - replace one color.

    I'm having a difficult time understanding shaders. I've seen numerous video tutorials online and example code, but still feel lost. Here's what I know thus far: My_Shader.vsh is untouched. The following is written under My_Shader.fsh: varying vec2 v_vTexcoord; varying vec4 v_vColour; void...
  5. M

    Asset - Shaders Sin City Shader FX for GameMaker Studio 2

    Hello! I wanted to quick share this little shader I've put in the Marketplace This shader will replicate the Sin City trademark aesthetic, with the black & white ultra contrasted color, and then red! It's extremely easy to use, just pass the parameters in shader_sincity_start_extended() and...
  6. Kleber_Ferreira

    GMS 2 Sprite Editor is messing my colors after importing [SOLVED]

    This is happening with multiple images (JPG, PNG [Photos, vectors]) For example: This is how the image is supposed to be: And this is how it is inside Game Maker Studio 2 after importing: GMS2 sprite editor has an obsession with blue. Anyone been through this? How can I get the colors right?
  7. muddrox

    GMS 2 [SOLVED] Shader works wrong on Mac

    Hello, there everyone! I developed a shader that makes any sprite a solid color. It works wonderfully on windows. However, this shader fails to work the same way on Mac. On Mac, the shader effect produces a weird, staticy, rectangular effect over the sprites that are drawn with it. I have...
  8. JesterOC

    GMS 2 How do i colour blend individual tiles in GMS2?

    HEYO! So i've been porting my game from GMS1.4 to GMS2.... But i've hit a snag... I can't seem to blend a tile? Any help is much appreciated.... As for what i need to blend tiles for... it's an enlarged pixel grid you can draw on.. needs colours.
  9. D

    Legacy GM c_ Not working?

    I'm trying to make it so that when my enemy dies it creates an effect that's red and it just isn't working. Here's my enemy destroy code:effect_create_above(ef_explosion,x,y,1,c_maroon); All I need it to do is create an effect with the color I want but that doesn't work. Any help would be...
  10. M

    Changue a single color using shaders

    i mean something like this (in the bottom) i want to make many yoshis, using shaders
  11. C

    Alpha In the Mind (Alpha) - NEED FEEDBACK

    For for exactly one week, I have been working on a simple Visual Novel/RPG. It will be broken up into four different levels. Each I hope will end up resulting into a 1 hour game run time to tell the story. Which goes as follows - Color is HUGE and I mean HUGE in this game, color represents...
  12. lukbebalduke

    Question - IDE Interpolate colors between pixels - Change color

    Hey there! So, I have a question: I can remember older versions of game maker where it was possible to change the color used by the option "interpolate colors between pixels". I can see that by default the color is black, but how can I change it?
  13. Tails1000

    [SOLVED] Changing the color of lights

    I hit a hiccup in my lighting engine, as I can't figure out how to create different colored lights. I've tried several different blend modes with no luck. My goal is to create something that looks like this: But right now I'm only able to make white light, not orange. Here is a pic of my...
  14. ProjectGamesInc

    GMS 2 Random color + with +/- chances

    Good morning guys! I'm trying to do a little game based on colors. What i have right now is an object that will choose the color you will play with. every turn you will deploy this color inside the field and then another color will be choosen. what i want to do : I want the code that choose...
  15. RhyminGarFunkle

    Question - IDE Store rather than blend colors in sprite editor

    A year and a half ago, I made a thread about getting back the color blend/replace dialog options, which have been in the sprite editor for every prior version of Gamemaker, in the sprite editor for GMS2. Staff talked about ways to duplicate that functionality, and I talked about how those ways...
  16. zendraw

    Windows [SOLVED]Q:Display color values

    Hi, does some1 know how can i get to display the hex value of a color? Do i have to create such a script myself?
  17. Shadowblitz16

    GMS 2 (deleted)

  18. Y

    Drag And Drop different objets set draw color

    hi guys another noob question,(in fact I am ashamed to ask). I was making a simple game where I have a score and at the end of the game the score is displayed as "your score" in the middle of the screen. I want it to have a different color than the rest of the text (different objects),but when...
  19. Rikifive

    Legacy GM Drawing Characters One By One With Different Colors

    Hello there, Currently I'm trying to draw a text, where characters would be printed one by one and where some words would be drawn in a different color, to highlight them. However, I'm not sure how to approach that. I tried to think of something, but that all quickly became confusing. What...
  20. Shavv

    Legacy GM Particle Color not registered

    Heey guys, thanks for reading. Under here is a image with a code for a particle. The particle color doesn't go through with a color code, I used multiple, even just raw numbers for a color. But whenever I use a gamemaker value like c_red it somehow works. (the code thats disabled with //...