So, I don't need this:
Because all what it woould do is to return true once there were no pixels at all in contact with the mask. What I actually want is a way to know when one or more pixels of my sprite isn't touching the mask. I used to achieve that by runing:
I can't seem wrap my head around it, just pointers would be a big help: here's the issue:
-The game takes place in a physics world-
The skeleton hand are able to grapple to the giant (spinning) sun wheel. (and all blue surfaces)
The sun wheel is rotating and while I am able...
Hello there, hope you can help me..
I have a big problem I could not fix or find any solution. I made a costum tileset-sprite with 60 tiles in one row. but in the game the collision checking does not work further than the 17th tile. At the 18th tile onward there is no more collision checking...
first i am sry for my bad anglish cause its not my first langage
i have a problem, its 3 day i try to fix it but nothing work
i am beginner on gms2 and i try to do a shooter 2d zombi and i just need to know how can i do a pathfinding for zombies
i just want a simple rulle like...
So I am trying to make a platformer game where the you can jump off the ground and do movement stuff, problem being that I cannot fix my code and when bug testing the character would not move unless he was off the object. This is my code so far, and I need help:
//Get the player's...