colision

  1. J

    How to check inverted colitions?

    So, I don't need this: !place_free(x,y) Because all what it woould do is to return true once there were no pixels at all in contact with the mask. What I actually want is a way to know when one or more pixels of my sprite isn't touching the mask. I used to achieve that by runing: for(){...
  2. Y

    GML trying to make a (physics)-object stick to a rotating (physics)-object

    I can't seem wrap my head around it, just pointers would be a big help: here's the issue: [picture removed] -The game takes place in a physics world- The skeleton hand are able to grapple to the giant (spinning) sun wheel. (and all blue surfaces) The sun wheel is rotating and while I am able...
  3. E

    Tileset-Colision stop working after 17th tile...

    Hello there, hope you can help me.. I have a big problem I could not fix or find any solution. I made a costum tileset-sprite with 60 tiles in one row. but in the game the collision checking does not work further than the 17th tile. At the 18th tile onward there is no more collision checking...
  4. P

    IA colision & pathfinding

    Hello evrybody first i am sry for my bad anglish cause its not my first langage i have a problem, its 3 day i try to fix it but nothing work i am beginner on gms2 and i try to do a shooter 2d zombi and i just need to know how can i do a pathfinding for zombies i just want a simple rulle like...
  5. K

    GML Need Help With Object Collisions

    So I am trying to make a platformer game where the you can jump off the ground and do movement stuff, problem being that I cannot fix my code and when bug testing the character would not move unless he was off the object. This is my code so far, and I need help: ///actions //Get the player's...
  6. A

    GMS 2 Some questions about character's step code

    Hi! There's my character's step code: // Klawiszologia key_left = keyboard_check(ord("A")); key_right = keyboard_check(ord("D")); key_jump = keyboard_check_pressed(vk_space); key_attack1 = keyboard_check(ord("K")); key_attack2 =...
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