coding animation

  1. M

    SOLVED Struggling to fix angles problem

    Hey everyone! So I've been stuck on this problem for quite a while... Im making a sprite staking game and things have been going great, my camera rotation and the stacking is great but I've ran into an issue regarding how the player works. I have a player object, and a controller object, so the...
  2. U

    Movement direction variable?

    Hello there, I'm creating a topdown game, and i want create some kind of variable that stores moving direction of character depends of it X speed and Y speed. I want use this var to rotate the characters sprites, collision and for other useful things. Unfortunately i have no idea how to do...
  3. V

    Need Help with Directional Attack Combos

    I'm completely new to coding and there is something I need to know how to do for my game. I want to make it to where the player can change the direction of their sword swing at any point in their combo by pressing one of the movement keys (WASD) while swinging. I have a state machine set up and...
  4. A

    GML Help with changing sprite direction left and right

    Hello, I'm new to programming and really need help. I'm making a platformer and I'm having a problem inserting an additional run animation for the left direction. I made the sprite run to the right, even jump rightwards, but can't seem to do the same for the other direction without canceling the...
  5. I

    Animated Sprite Doesn't Work!

    hello everyone, I am facing an issue on GameMaker Studio 2, regarding a sprite animation. I have done several sprites for the hero (the character the player can use), one if the hero object dent move, one if for when the character uses the stairs. I have a problem with this exact sprite, the...
  6. Nathan Laing

    Legacy GM [SOLVED] Coding animations

    Greetings, A general query on coding animations; What to do when certain frames need to be drawn/repeated at differing rates? I need to run through the image indexes at varying speeds and also possibly hold on certain frames of various differing sprite indexes. I imagine needing to setup...
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