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I've been watching tutorials and doing my best to learn but I'm kinda lost with how to fix this problem. I've been trying to implement left/right directional movement sprites and then have an idle animation as well depending on which way the character is facing, which is working surprisingly...
I am trying to make a cutscene for an ending but i got an error everytime i get to the end.
ERROR in
action number 1
of Create Event
for object Obj_Ending:
Variable Obj_Ending.endtext(100072, 0) not set before reading it.
at gml_Object_Obj_Ending_Create_0 (line 27) - length =...
Just to remember im using game maker studio 1.4 (due to my pc not being able to run gms 2)
Im making a game i know how to a text box, but i can't get how to do a text-box that has options/answers to the npc's or others
example of what Im referring of:
the player can choose an option witch will...
I was learning how to setup grid based pathfinding for gms2 and currently i can set it up so the enemy will avoid solid wall objects but i wanted to know how to set it up to avoid solid tiles because i'm sure objects use more memory so obviously it's better to have a more efficient programming...
Hi,
First time programmer, definite newbie, trying to make the most out of what little I learned at university :P I started making a game where you avoid things falling from the sky and, when you lose, you submit your score to the leaderboard. And yet, for some reason, my high-score table...
I want to transform the player character sprite (and object) to another one, like a character transformation sequence. But i dont find any tutorials related, can somebody help me please?
Lets say i have a character, and if i press, for example: "Q", the character transformation animation start...
So I've made a simple grid movement for my game where you can move to squares with 3 actions (1 movement equals an action), I am having difficulty figuring out a good way to let the player move back to previous squares and regaining their actions. I was able to figure out a really poor "Press...