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  1. zbox

    Asset - Extension GMAccount - Online User Data

    GMAccount - Online Data Marketplace: http://bit.ly/2u7bJoA Category: Extensions Price: $39.99$19.99 Modules: All Platforms Description: Compatible with GMS1 and 2 - All Platforms Requires your own PHP server to run. See the manual for more information An easy to implement system that lets...
  2. D

    Android [solved] Cloud saving on Android using google services makes game crash.

    [SOLVED] I had to manually disable and enable API in Google Services/game details/ last section. Hello! I'm having some strangle problems. I'm trying to make cloud saving using google services. It just doesn't want to work on my devices even though it works fine when running in bluestacks. I...
  3. D

    iOS Are the cloud service functions available for ios?

    I'm trying to use the cloud service funtions for ios. I have enabled Game Center and iCloud, but when I test I don't receive an async callback. As the title says, are those functions available for ios?
  4. J

    Discussion cloud vs local

    In the computing circles of the 1980's there were dire warnings about computing moving to onine storage vs local. Convenience being the main driving force of why we would use clouds, they warned of catastrophic failures, spying, and cyber-tyranny. Things like what we see today, where you can't...
  5. G

    Cloud Saving... Myth or Reality?

    I know GMS does not support Google Cloud Saving, but still I have Cloud Saving code in my game, hoping that someday it finally supports that feature, because I know it is a massively requested one. I also know that the Cloud Saving functions do actually (and only) work in the Amazon Fire...
  6. G

    Legacy GM Cloud Saving

    I am looking for a way to include cloud saving in my game, but can't figure out how to do that. As far as I've checked, although there is a checkbox in the Android tab in Global Game Settings to "Enable Google Cloud Saving" (the apk does not even compile if the box is unchecked), this feature...
  7. Juanla

    Legacy GM Flox. Authentication and Sharing between devices. Ideas?

    Hello guys! I'm really interested on implement an authentication system in my future game, I was reading about the Flox extension. This extension is really easy to use to log data, but I don't understand very well the authentication. Flox allow 3 types of authentication: Guest Authentication...
  8. studio furukawa

    When to load and save?

    I am currently loading at game start and saving at room_end with one file. Is this optimal? Some of my players lose there data when they update the app from the store on IOS & Android. When do you guys save? And what is the best method for a data heavy game? I will be implementing flox cloud...
  9. Cpaz

    Legacy GM google drive renaming all .gmx files to add .html extension (with temp solution)

    The problem: Using google drive as my primary cloud backup (with multiple unrelated backup clouds) I use drive to redownload my project files. Issue being all ".gmx" prefixed files, reguardless of what it is (.sprite.gmx, .project.gms, ect) the ".html" extension is added. Does anyone know why...
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