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cloud

  1. TonySixx

    Opera GX How save/load game on GX.Games cloud

    Hello, how save/load using cloud on gx.games? I couldn't find any information about it.
  2. FHD

    Job Offer - Programmer Experienced Programmer Needed

    Hello my friends, Hope you are well and doing great. I need to update one of my assets. It lets the users to login with the same email address and password that they used to login into my WordPress website to activate the product and start to using it (Whether it is a GM game or App). In fact...
  3. bhughey2424

    How do I implement a background cloud save using Google Services?

    The only thing I seem able to do using the Google Play Services Extension is create a save game slot the user needs to manually load. All I want to do is save two global variable values to a single cloud save file and recall those each time the player loads the game. The tutorial I found...
  4. Rafael Augusto

    Steam Save ini file to steam cloud

    My code is big and I had the following idea, see the code below: I would like to save in ini save in Steam Cloud delete the ini and access through the clouds! Would this idea work cool? avoid formatting, cheats, and code modification bugs? would the code below work? ini_open("savefile.ini")...
  5. JeanSwamp

    Android Android/iOS Restore Purchases / New Device

    Hello, Any experienced mobile developer can throw me some light on how do you deal with IAP in your games? Do I have to save the files to a cloud server in order for the users to restore their purchases on a new device or is there an alternative way to fetch the restore purchase data and just...
  6. K

    Android Google Cloud Saving - Help :(

    Hello, I don't know how to make google cloud saving work :( Can anyone help me? I also tried that with tutorial, but I am probably missing something. I feel stupid :D
  7. SubWolf

    Android Cloud Sync Failed (Drive.SCOPE_APPFOLDER)

    Hello everyone, can someone help me with this problem? I used the Yoyogames' Tutorial to put cloud saving in my game... but it's returning this error and I don't have a clear idea what is causing it... The GameMaker's Console shows this: There's another detail, I was having another kind of...
  8. RizbIT

    Asset - Extension iCloud Get Token - Extension

    This small extension allows you to easily: 1 - Determine if user is signed in to iCloud on their iPhone / iPad 2 - Will return the unique iCloud Token for the user As this is a unique token you can use it to sort of identify a specific user across multiple iOS devices. The reason is you are...
  9. bocoboc

    Steam Steam Cloud Synchronization

    Hello, I'm currently trying to implement steam cloud to my game but I ran into a problem. I decided to use Cloud API and all my writings to server are fine, but steam only downloads these files to its own "userdata" folder and not where they should be. Is this how it suppose to be? Neither GMS...
  10. Coded Games

    HTML5 [Hour of Code] Cloud Constructor - Build Your Cloud!

    Learn the basics of cloud computing by building your own cloud! Build servers, upgrade them, and connect clients to keep up with network demand. Play the role of a Cloud Architect during the interactive lesson and test your skills in the endless game mode. Cloud Constructor was built in...
  11. B

    Legacy GM Uploads Empty File Without Description and Image To Steam Workshop (Cloud Is Enabled)

    (I have posted an updated thread and I don't know how to delete this one...) Hello! I've seen other threads similar, yet they do not help me past this issue: The following code executed successfully and the audio_play_sound function is played meaning the call happened. It runs from...
  12. W

    Android Google Play Cloud Saving

    I trying to save data on cloud but i never done this before. obj_service is object for testing if it works. When i reinstall game, nothing is loaded. There is probably a lot of mistakes, can you help me fix it? :(
  13. D

    Android Android Cloud Saving

    Hello, I have some problems with Android CLOUD saving. I don´t know too much about this, so I need your help. First how does it work? A = When you load your game and login to GOOGLE PLAY account a turn off internet will you be disconected from Google Play account and do you need to...
  14. G

    Android Google Play Services Extension crash (details inside)

    Hey guys, I just purchased the GMS2 mobile platform module and am in the process of migrating my GMS1.4 projects. Currently I am dealing with getting the cloud saving to work right, as on startup of the game on the mobile device the game is currently crashing. Google play lets me know that the...
  15. zbox

    Asset - Extension CloudSave - iOS & Android [25% OFF]

    CloudSave Marketplace: http://bit.ly/2FC8XKt Category: Extensions (All Platforms except for HTML5) Price: $39.99 $29.99 Modules: iOS & Android Description: Read the documentation here CloudSave provides a seamless solution to save your user's games on both Android and iOS whilst only requiring...
  16. B

    What do you use for storage / backup drive of your projects?

    Hey, just wanted to get some opinions on what do you use for long-term storage of your game projects, game assets, docs etc. Where do you store your project files and compiled builds while working on a project and after finishing it? Do you use external drives? Do you use cloud. and if yes...
  17. Bee

    Steam Saving to Steam Cloud

    Hello wonderful people, We're so close to launching our first game! But I'm trying to figure out how to save and load from Steam Cloud. Before, I was using ds_map_secure_save and load, but if I do that and save that file, it's encoded and doesn't get decoded. So I tried writing the map to an...
  18. @

    Android Problems with Google Cloud saving in GMS2

    Hey everyone, I've been struggling to get Cloud saving working in GMS2 for a long time now. I've basically tried every tutorial I could find. Recently I've followed this tutorial https://forum.yoyogames.com/index.php?threads/cloud-saving-on-android.27685/ There is also a Marketplace asset...
  19. F

    Looping Clouds – spawning, destroying, adjusting variables

    Hey! I'd like to have cloud shadows that move across the screen, destroying themselves once they move off screen, and then re-spawning. I have obj_cloud where I define the properties: image_speed = 0; image_index = irandom(3); image_alpha = 0.1 * random(0.3); image_xscale = 1 + random(0.2)...
  20. J

    Android Multiple Cloud Saving

    Hi ! I need some help : I'm building multiple games for android. Each one is a part (or a chapter) of a big story. Basically, i want to share Cloud saved data beetween each of this games. Exemple : In chapter 1 my player won 1500 point of xp. I'm saving it on the cloud. Then my player is...
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