client

  1. Z

    Can't send TCP packet

    Hello, i'm trying to send a string packet from step event in net-manager object by calling a send script. but for some reasons its not sent. in the networking event i used same method and it works perfectly. i'm absolutely stunned right now. here is a picture for explaining further. (i'm using...
  2. Z

    Windows trying to read received tcp packet: illegal argument type

    i'm trying to read a received tcp packet from custom c# server. i copy the code from an officiel example (NetworkDemo) i'm stuck on this for days now. all that's happening is the server sending a packet containing a message and i'm trying to read it and flash it to the debug console. here is the...
  3. J

    TCP client won't connect

    Hi, I'm trying to run a server and a client on my laptop. The server starts, but I get an error when I try to create a client. This code runs in the client's Create event: connect = client_connect("my.ip.address", 50000); and here's the script client_connect: var ip = argument0, port =...
  4. L

    GML UDP server and client

    Hi, I got some issues to make my game multiplayer. So I just tried to make a simple server and its not working.. :( Someone know what I did wrong? obj_server: obj_client: Thank you -LeXranger
  5. G

    Network Connections

    I have a simple client and server set up going on. The client will attempt to connect to the server in the step event. However, I've found that if the client fails to connect to the server on the first try (e.g. I turn the server program off), it will never be able to connect to the server even...
  6. G

    Networking Issues

    I have an extremely basic network set up, but the client does not seem to want to connect. I have two game maker programs running on two computers connected to the same wifi. I am using teamviewer so that I can work off one computer. The first one has an client object with this in the create...
  7. Simon Gust

    Legacy GM Networking: client <-> server miscommunication

    Hello, Having a problem with networking I decided to look into. Problems with TCP: - server steals packets it sends to the client and claims them for itself offsetting the buffer seek and causing errors. Problems with UPD: - Once the client sends a packet, the server will read that packet...
  8. S

    Legacy GM Save buffer server side

    Hi,i was wondering if i receive a buffer from the client and i want to save it to the server how should i do it? Should i use buffer_save(buffer, filename); or something else? And would it work if i receive 2 different buffers and i want to save it one by one?
  9. X

    GML [Solved] Client from a different machine won't connect to the server locally?

    Not long ago, I tried out having a wifi connection with two computers connecting to the same wifi, and since what I have here is said to be local connection, I thought this should work between two machines of the same connection. May be I'm misunderstanding something, but for whatever reason...
  10. Luke Pierson

    Looking for online multiplayer advice/insight

    hey, I'm looking to make a relatively small rts. Main thing holding me back, go figure, is the networking. Wondering if anyone here has successfully made an online rts using GM, and what they've found to work best in terms of the networking. Like should I build one from scratch, hoping for the...
  11. H

    Trying to get python to connect to a GM Server

    I'm having a bit of difficulty trying to understand how to get a python client to communicate with a server on a gamemaker program I'm creating. I did get python to connect to the program but if I try to send any data, the console in GMS 2 says "Error: Login failed". This is what I'm doing to...
  12. X

    GML Can't find string value...

    Again... but this time I'm 100% sure it's supposed to retrieve exactly what I tell it to retrieve. Getting this error: And essentially here, I'm supposed to have the code retrieve a string value. This string value is stored upon a client joining the server, for each client, it's even generated...
  13. X

    GML [Solved] Server crashes when a second client joins

    Uff, this is probably going to be extremely complicated... The title says it all, but there's a lot going on here. I will try to bring as little as possible in terms of registering and logging in, because I'm sure it's not related to the issue. But first, a visual depiction of the crash...
  14. M

    LAN game problem - client is laggy

    Hi guys, i have used this tutorial (https://www.yoyogames.com/blog/6/introduction-to-gamemaker-studio-networking) to make a easy game for two players over the LAN. When I test it on one PC (server 127.0.0.1 and client) everything is OK. But when i try it on two PCs client is kind of laggy...
  15. X

    GML [Solved] Server doesn't allow the client to send it data? Or client doesn't send the data?

    Previously, I encountered an issue where the client wasn't sending any information to the server. Apparently, the server needed to give permission to the client for sending data to it once the client was connected. Worked fine for the sending of initial data, and though I was a bit butt-hurt, it...
  16. X

    GML Trying to understand how to network

    I've went through several tutorials, read some things up in the manual, and I just don't get it. Various sources give me various things, and I understand that it depends on the type of server you want, but I just don't understand the various mechanisms behind them. I know you need to, at least...
  17. X

    GML [Solved] Listing servers for client

    So, I've been following this tutorial (and the previous videos) about how to set up a multiplayer connection, registration and login and so forth. I have made certain things different for myself, however... first of all, the client holds onto all of the registrations and login details, the...
  18. D

    Legacy GM Server to Client Communication

    Hey, I have just started work on my first online multiplayer game, but I don't know too much about networking. I have managed to get the client to send controls to the server but as of now the client can't see anything, I was hoping if someone could help me with this.
  19. J

    Android [SOLVED] Android wont connect to PC with networking

    Hey, i started to learn how to use Networking in GM and i finally made something that works fine... but my problem is that it just works on PC. So i have a Server Program and the game with the client. On PC it works fine with the localhost and over hamachi with a friend but when i run the server...
  20. M

    HTML5 Where do you put the server

    Hey I'm just wondering where do you place the server end of the game when you create an html5 executable. I have a client and server side both two different projects. How do you make them work together on the site? Where do I upload them to?
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