client

  1. haloflooder

    Trying to get python to connect to a GM Server

    I'm having a bit of difficulty trying to understand how to get a python client to communicate with a server on a gamemaker program I'm creating. I did get python to connect to the program but if I try to send any data, the console in GMS 2 says "Error: Login failed". This is what I'm doing to...
  2. XirmiX

    GML Can't find string value...

    Again... but this time I'm 100% sure it's supposed to retrieve exactly what I tell it to retrieve. Getting this error: And essentially here, I'm supposed to have the code retrieve a string value. This string value is stored upon a client joining the server, for each client, it's even generated...
  3. XirmiX

    GML [Solved] Server crashes when a second client joins

    Uff, this is probably going to be extremely complicated... The title says it all, but there's a lot going on here. I will try to bring as little as possible in terms of registering and logging in, because I'm sure it's not related to the issue. But first, a visual depiction of the crash...
  4. M

    LAN game problem - client is laggy

    Hi guys, i have used this tutorial (https://www.yoyogames.com/blog/6/introduction-to-gamemaker-studio-networking) to make a easy game for two players over the LAN. When I test it on one PC (server 127.0.0.1 and client) everything is OK. But when i try it on two PCs client is kind of laggy...
  5. XirmiX

    GML [Solved] Server doesn't allow the client to send it data? Or client doesn't send the data?

    Previously, I encountered an issue where the client wasn't sending any information to the server. Apparently, the server needed to give permission to the client for sending data to it once the client was connected. Worked fine for the sending of initial data, and though I was a bit butt-hurt, it...
  6. XirmiX

    GML Trying to understand how to network

    I've went through several tutorials, read some things up in the manual, and I just don't get it. Various sources give me various things, and I understand that it depends on the type of server you want, but I just don't understand the various mechanisms behind them. I know you need to, at least...
  7. XirmiX

    GML [Solved] Listing servers for client

    So, I've been following this tutorial (and the previous videos) about how to set up a multiplayer connection, registration and login and so forth. I have made certain things different for myself, however... first of all, the client holds onto all of the registrations and login details, the...
  8. D

    Legacy GM Server to Client Communication

    Hey, I have just started work on my first online multiplayer game, but I don't know too much about networking. I have managed to get the client to send controls to the server but as of now the client can't see anything, I was hoping if someone could help me with this.
  9. J

    Android [SOLVED] Android wont connect to PC with networking

    Hey, i started to learn how to use Networking in GM and i finally made something that works fine... but my problem is that it just works on PC. So i have a Server Program and the game with the client. On PC it works fine with the localhost and over hamachi with a friend but when i run the server...
  10. M

    HTML5 Where do you put the server

    Hey I'm just wondering where do you place the server end of the game when you create an html5 executable. I have a client and server side both two different projects. How do you make them work together on the site? Where do I upload them to?
  11. Z

    GML Networking: Clint Connection Problem

    Firstly i know little english. So do not look up for my mistakes. My problem is server can not connect to more than 1 client. My source that I use. I sendind packet to 1. socket from server. 1. sonket message is "Player 1", 2. socket message "Player 2". But send 2. socket result " ". 2. socket...
  12. A

    Windows How to send images from server to client

    Help, how i can transfer images from server to client? im trying to send new sprites from server to clients but it can't here is my code //Server var buf = buffer_load(working_directory+"people.png") var bufferBase64 = buffer_base64_encode(buf, 0, buffer_get_size(buf))...
  13. Ayziak

    GMS 2 Adding multiplayer to an existing game...

    So for a while I've had the idea of having an online multiplayer arena mode in my game. It would most likely use two or more clients and one server. I've watched many of the Gamemaker multiplayer tutorials on YouTube, but none of them have really answered my question... It is possible to show...
  14. V

    Online 1v1 via master server, is it possible?

    Greetings everyone! Long time no post, and I hope y'all are well. I'm learning about the game industry more every day and what has become apparent is the success and domino-effect of online games. My desire is pretty simple overall. Make a platform 1v1 game that can be played by any two people...
  15. A

    Networking Problem

    Hi! I need some help with the built in networking functions. I'm trying to send data from the server to the client. My code looks something like this: //Server side (async networking event) if (type == network_type_data) { clientSocket = ds_map_find_value(async_load, "socket")...
  16. M

    I need help(client-server game)

    Hello, so I didn't know what i should type in for title cause i cant explain it in short way.. So I have this game where you create an account and pick a character then you press the button and then client(programmed in gamemaker) sends information to server and server stores it in database. Now...
  17. D

    Android keeping time on client and server for timer/icremental game

    im working on an android game, its a timer/incremental game and have a server written in php and client in gamemaker studio. the game is based on 60second cycles. so every 60seconds you gain x resources. the server records client timestamps via the time() function in php. this works perfect...
  18. E

    Screenshot Upload to REST webserver

    Hello everyone. I've found an obstacle in my path and I have not been able to pass it. I'm working as a programmer on a mobile game (android, iOS) and I must create a subsystem to upload screenshots to the cloud. Since I'll be doing the webserver, the way I send the images is not a problem and...
  19. C

    Legacy GM [SOLVED] Connectivity error in networking

    Good day, Recently I started working on turn based strategy game project. However I encountered problems when I tried to implement networking functionalities. I have revised it few times, but I can't seem to find problem. I believe my code is quite neat and understandable. As it seems problem...
  20. JasonTomLee

    Asset - Demo EZ Networking - Reference Build

    Easy GMS Networking - (Reference Build) Hello Gamemaker Community! This asset was created as a learning experience on Gamemaker Networking. I hope to help& teach others just as how the Community has helped me. I made this as simple as possible for others to learn & implement into their...
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