Hello all, I'm currently working on a Drag+drop game as a hobby, and I am running into a problem I had on GM1 years ago, and it is that there's a point where two objects that overlap in different rooms click through each other.
For example, a "back arrow" button on in a room is in the same...
So I have 2 seperate views with one being a main view and the other a mini map. I only want gui buttons clickable on the main view and not the mini map. As it is now, buttons can be clicked on in any view and I don't want that. Can anyone shed some light on this for me? This is in an old project...
Hi.
I wanna make a automatic clicker program [autoClicker] (if you don't know what they are look them up) combined with an autoType feature
The autoType would work like this:
Say you have discord open, and you have the program running.
You would activated the program
And it would ask you what...
I am very new to Game Maker and don't seem to find the right way to solve this:
I have 5 objects in a room, and need another object (or text) to appear only after all 5 were clicked (as, per example, a clickable object to move to another room).
What is the better way to do this?
So i'm starting to create a clicking game.
It consists in killing monsters.
So my click damage is
{
global.clickdamage = 1 + global.strength;
}
When I try to add strength, I have a button that adds 1 strength. I click it and it adds strength but the click damage doesn't update, what can I do...
So I have read on all of the related issues and I have no idea how to implement them to the character in my game.
The game is an action RPG where the main targeting system is clicking the enemy you want to attack. One close enough, the character will begin to attack per second. I am having...