Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
I have a project I have been working on for 4 years now. After I opened the project files and browsed through the sprites, I noticed that all placeholder sprites were still in there. Is there a quick way to delete all of them?
I tried to export the project, but it still has those placeholder...
In my game, all creatures (the creature object and all of their child objects) create a personal queue referenced in an instance scope variable. Any time I want to use this queue, it's available for use, and even checking if it exists using ds_exists(queue_name,ds_type_queue) every step event up...
EDIT: I solved the issue with this, the "sprite" in one of the tracks in my enemy's sequence was actually the enemy object instead of the sprite, switching it to the sprite instead fixed the issue just like that!
I was working on my project and have been doing test runs after I put in bits of...
I've got an object that has this inheritance:
par_all
obj_item
obj_container
In the Create event of obj_item, there's
// obj_item Create Event
event_inherited();
debug_start = 10;
In the Create event of obj_container, there's
// obj_container Create Event
event_inherited();
In the Clean...
Can I not call event_user in the clean up event ?
I know it says "Note that this event will be called only after every other event has been called, so it will always be the last event to run in any instance as it is removed from the room or the room/game is ended."
but i assumed that meant...
Hello All, :)
As I'm very new to Game Maker Studio 2, I create lots of temporary / test projects to experiment.
The thing is that now when I open GMS2 my recent projects is flooded with many "tests" that even I can't follow with all the weird names I gave.
Just to be clear, my naming for each...
Given the following code:
var master = ds_list_create(), list;
repeat(5) {
list = ds_list_create();
ds_list_add(list,0,1,2,3,4,5); //list contents do not matter
ds_list_add(master,list); //why is there no ds_list_add_list?
ds_list_mark_as_list(master,ds_list_size(master)-1);
}...