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  1. VisscaGem

    GML How do i generate a world by chunks or when they enter the camera?

    Hi it's me again lol. I wanna see how to i like, either generate chunks of a world, or how do i just generate the tiles enter the camera view. Here is my curreny code, as you can see it kinda generates the whole wrold in 1 go, which is not idea cuz it causes alot of lag and takes too long to do...
  2. K

    AI pathfinding in a world with chunks.

    Hello, I am creating a game with a big world. Therefore I use chunks that I ope nat runtime to manage this. I would like to implement AI pathfinding, but as chunk are opened/closed, it changes the path grid. I could refresh the path grid every time a chunk is opened or cled but I was wondering...
  3. S

    GameMaker Few Question about map and chunks

    Ok i want make something like in MineCraft. Can i make something like infinity map with map generation by chunks and activate only chunks where player is? Ok i makefirst thing this is random world generation but if i want be this generation unlimited or infinity. Best if someone send piece of...
  4. H

    Windows World Engine

    Hey guys, I have been working on a basic chunking engine in the last couple of days, just to get my Game Maker juices flowing(been a while since I've used it). I "accidentally" came up with an awesome system that allows for a 2D, massive worlds, with seamless world wrapping(in other words...
  5. cdgamedev

    Open World Chunk System

    I'm looking at making a multiplayer survival game and am having trouble with creating a map that's bigger than the room and is randomly generated. I was wondering if there's a way to generate a tile based world with Chunks and could explain this to me. I was thinking about using DS Grids and...
  6. T

    Chunk based space generation

    So, I need help with making chunk based generation for my game set in space. I really don't know how to approach it. Main issues: -How to handle non-player objects like asteroids or projectiles leaving loaded chunks -What should I use? An array/buffer/ds_map/something else.
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