This is the video i used for making the checkpoints.
So here is my problem.
I have a proper checkpoint system setup, however i want a saving and loading system that loads to the checkpoint when i load it.
All the tutorials i have seen haven't covered this yet so please give me some sort of code...
So I'm using Shaun Spalding's checkpoint system () and the basic score system in GM:S (collecting coins increases your score). If my player dies, whole room resets, so the coins that he's collected and his score. Is there a simple way to avoid this problem, like save the state of the coins and...
I was wondering how to save points right now I have
// we shouldn't save anything before loading.
if controller.loaded == false
i have created checkpoints in my game so when ever the character dies he spawns at the checkpoint the problem is for some reason he spawns in the sky or if i restart the game the player obj spawns from the sky
//this is the code for the checkpoint
image_angle += 1;
When I touch obj_checkpoint it is set to change its sprite when it's activated (collide with player). But when the checkpoint I collided with changes its sprite, the other checkpoints disappear.
The reasoning behind this code I got from this video by Shaun Spalding.
I'm not sure what the...
I'm new, so please don't kill me!
I have a problem with programming.
Actually if you even watched Shaun Spalding's tutorial, you can see, that he made a checkpoint tutorial.
Here comes the problem: When i collide with an enemy, my character instead of respawning just freezes in same place and...
So I followed Slasher Game's guide on Professional Game Saves, and it works well except for one thing (as it pertains to my code, not that the guide doesn't work). At gameover, my game displays "Press R to restart", which I want to either restart the game if there's no save file, or reload the...