charging

  1. K

    GameMaker problem with keyboard_check, keyboard_check_pressed and keyboard_check_released

    Hello: Firstly I thank everyone for any support you guys could provide, I've been working with GMS 2 for a while now and It has been awesome so far. but right now I am a bit confused, I have the following code: if keyboard_check(ord("X")) { state = STATE.CHARGING; } else if...
  2. A

    Legacy GM charging attack problem

    There's 2 attacks, the first one with the left mouse button, and the second one with the right mouse button. The longer you hold one of them, the stronger that attack will be, but the problem is if I hold an attack button, and then, without releasing it, hold the other attack button, the value...
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