I'm trying to figure out what's happening with the 'ord' function. I want to insert an ord character (0 to 31 UTF). how do I do this?
test_variable += chr(13);
test_variable += ord(13);
test_variable += chr(ord(13));
test_variable += ord(chr(13));
I want to insert a UTF control character in a...
My name is Preston and I work as a 2D artist on contract for small indie projects. I am currently looking to add some additional small commissions to my workload. Check out my portfolio site below. I'm not at this time looking to work on any pixel art. Feel free to reach out to me...
I require customizable future/space sci-fi themed character portaits. (non-pixel art)
Swappable hairstyles and hair colours to be placed over multiple face types (male and female, various ethnicities e.g. black, brown, white. Probably three or more different face types per ethnicity)...
My name is Ben. I'm a professional artist and animator. Video game projects are where I concentrate all my passion and efforts, and I have done so for over 3 years.
Here are some of the recent pieces I've created:
You can see more of my work on this website...
I now am stuck about adding a specific character that is not in the ASCII table implemented in GMS2. I'm talking of █ (alt+219).
Then I figured out that adding it to a font is the solution. But how can I keep an official font, and just add this character at the end?
I looked at...
This is my second game i've tried to make and they have both had this problem. I gave up on the first one because it wasnt important to me. This one though I am going all the way through. When I made the collisions everything worked.
It looked like this:
/// @description Physics
Hi, My character is set to jump when I press SPACE, although, when I am moving left or right and press SPACE it jumps really smoothly if I press SPACE it jumps but as soon as i hit LEFT or RIGHT it cancels out the jump and just moves left or right.
How would I make it carry on getting to the...
Hi everyone. I'm currently working on this thing. It's a tool for the one-click generation of random NPCs for the PolyModular tabletop roleplaying system.
link to download:
I want to take away 3 from an already set variable in a switch statement.
oCharacter.Gold = -3
This essentially sets the characters gold to -3 instead of removing -3. Game maker doesn't like it if I set it out without the =
Okay so, whenever I walk into a wall (Going right) I end up going too far in and I think that's why I can't walk down or up unless I walk left and un-stick myself. I feel like this is an easy fix but no matter how many things I try I can't seem to figure it out.
Chara (The parts that I...
My game character looks to the right side. I want that when you press to the left that it reflects to the left.
I use this code for the reflection to the left side. A run animation and jump animation I had and its work
if (hsp != 0)
image_xscale = sign(hsp)
but when I start the game I...
I showed it to some friends and they said he's ugly.. but I kind of like him.. but I also want to satisfy
the players who might play my game. What do you guys think?
Thanks in advance for your answers, opinions and tips for improvement!
Im not sure if this is the right place for this question, but I dont know a better place for it, so...
I have tons of ideas for projects in my mind, but for one of them I would like to take inspiration from final fantasy oldschool games like final fantasy 1 and 5, but I have fear about getting...
My character animation was fine, (Four-directional, animating frames properly, pulling from a sprite sheet via a DS Grid.) but when I implemented a working depth system, my Animation broke!
The character is now stuck front facing and constantly looping through their animation. I'm...
I`m a beginner. I completed guidelines with creating a platformer, but all of them was about single sprited characters.
So, that`s my problem:
1. I need to realize platformer mechanics
2. I have 4 parts for my character: legs, body, head and gun and all of them have basic...
I'm currently working on a game where the computer selects a random letter, and the player has to correctly enter that letter. The system I have currently is really unwieldy and doesn't work at the moment. Here's what I have:
//set state to first stage...
Years ago I was used to make the character movement in a platform game using the DnD "set direction" + "set speed" in a "key press" event, and then when the player wants the character to stop moving, I used a a "set speed" to zero in a "key release" event. Im coming back to programming and now I...
I want to make a colision mask in Gamemaker Studio 2, to my moving character and I ve been looking the internet to find some ways to use colision mask properly, here is what I found so far:
1 way: Just using the automatic colision mask that gamemaker offers. This seems to be very limited and it...
Hi, I'm completely new to GMS2 and GML/coding. I've been following Shaun's platform tutorial and managed to change the code a bit so the bullets only shoot in the direction the character is facing (because I don't want my game to use the mouse). I found that specific part of the code online and...