Hi, i'm struggling to make a looking object change,
I'm managing to change one time, then it stops.
I have this code in the 1ºst obj:
Create Event:
set Alarm 0 to 45
execute code:
image_speed = 0.2
Alarm Event for alarm 0:
set Alarm 0 relative to 100
change the instance into object...
Im noob, and i have 2 "groups" of objets and both groups are chaning. when i press a button it changes the character, a b c d. and when im on d and press same button again i want the other group to go from 1 to 2,
if possible non coding xd. (uh what are you doing here if you cant code...) and...
Hi, Everyone
I need help with my game. I have a power up that I'm wanting to change my spaceships gun from a single laser into a dual firing laser. I have all my objects set up but I don't know how to approach this.
So I basically want my obj_player to change it's weapon from obj_laser to...
I need some help with my project. I have a sun and a moon. They will remain in the same place, and I want them to change every 30 seconds. But I do not know how to do that.
Each of them has a sequence of 5 sprites.
I am new to the programming codes, I tried to do it with DnD but I could not...
Hey guys back with more dumb questions. My game is an outline for self-driving cars. more of a project than a game. But my problem is that i am trying to get my code to activate in steps and my change instance action doesn't want to work. My code basically is that when the object hits a certain...
I'm trying to have multiple doors like in Zelda where they need silver keys but can be unlocked in any order. I'm relativity new to gamemaker but understand the concepts. I just can't figure out how to 1: put object in inventory/stack it 2:remove it and 3: cause the door to unlock. If anybody...