chain

  1. Andrey

    Asset - Scripts Path to fixture (chain_shape) converter

    If you are using the Box2D physics engine, this script can be useful for visualizing the chain. A simple script for converting a path to chain_shape. You draw a path in the room and then convert it to a chain_shape with the desired fixture settings. 1. Create a path. 2. Set the desired fixture...
  2. Edan Momu

    GML 2 Linked objects linked by a Chain

    I'm working on a top-down game and I want to create a mechanic where the player is chained to a metal ball the metal ball can move but it slows down the player. And I'm having a problem with getting it to work properly. I need the player to be able to move, if it's further than the length of...
  3. A

    Legacy GM Draw chain on freely moving object

    Have you ever seen how a chain chomp works? That's basically what I'm trying to accomplish except the object can move freely around the room. The starting point of the chain (white) should either stretch however many chain links evenly across the line between the starting chain and the object...
  4. S

    GMS 2 Weird Collision with Chain Fixture

    Hi guys, i'm having some weird collision detection with chain fixture. I'm using "physics_test_overlap(xpos, ypos, angle, obj);" to detecting it. On the "BLUE" line, he's detecting the fixture chain, but NOT on the "GREEN" and "ORANGE". Does any of you have an idea of what is going on here?
  5. 2

    Discussion Suggestion: Object Editing, Bring Chain 1 and 2 back On Screen when Chain 3 of Object is Closed

    I'd like a fix to be able to quickly close objects like we used to be able to do. When you are object editing in your actions window (third chained window) your first object window that you can close the whole object by clicking the x, is off screen to the left. The third window almost needs...
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