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Am I overlooking something simple? I'm trying to have a background layer stay the same scale, despite the scale of the cameras height / width. Instead, my backgrounds are scaling along with the camera instead of acknowledging my layer_background_ commands. The goal is to have the foreground...
I have gotten this error 'Invalid surface dimensions' after using surface_resize in a room start event.
The error occurs only sometimes - I can't quite figure out a pattern behind it and would like to know more what invalid surface dimensions might be.
A google search brings nothing but one...
So... I seriously, desperately need help with this thing. I wanted to try and figure this out on my own, to not have to bother you all about it... to no avail. It's been weeks since I tried to implement this stupid thing, and I still can't figure it out. So... nya.
What I'm trying to do: I am...
So, to make it short:
Previously I made different resolutions for games by just using window_set_size. However, I decided it will be a better idea to change the window size, but maintain the size of all objects, i.e., change the camera size as well.
This lead to a problem. The problem is that...
Hey this is my first time using a Camera, and I have this long room which Im having the player fly through but everything seems to be blur including the player, fonts and backgrounds.
Uploaded a photo with the camera settings.
I turned off interpolate between pixels in settings, and I don't...
Hello everyone
I'm still struggling to get this working. I am developing a sim city style game that requires a simple camera function, which I can't get to work. I want to player to choose his favourite resolution and toggle fullscreen in an options menu. The view is always going to be the same...
https://www.yoyogames.com/blog/387/surfaces-and-transitions-part-1
Today, I catch the tutorial of above link.(TKS the author)
I found that the code of the tutorial didn't work nomally with android.
I tried times and fix this 'bug' finnally.
Here I am remarking this for memery.
The key is to...