I'm running into an issue where my camera object isn't acting the way it's supposed to. For some reason, the aspect ratio on my game is stretched upwards and the camera won't move, despite the camera object following the player. I know this because I attached a sprite to the camera object and it...
So I wanted to try and make the view move dynamically between "subrooms". I created this system for subrooms, where when a player collides with a specific object, it will define the subroom, and a seperate object will define the dimensions of said subroom within the room. The camera object is...
This is just a question since I can't figure out how to do it anywhere else. So for a game I want the camera to zoom in on another object, but I can't figure out how to do it.
Thanks in advance!
I made my camera object based on Pixelated Pope system and I made it so when max resize is set it switches fullscreen on and next resize is smallest again with disabled fullscreen and that's creating white screen for 1-2 seconds.
P.s. maybe someone can explain bonus question - why need empty...
Up until now in my project, I've just been using the built-in room Camera and Viewport 0, following my Player object. As I start adding more advanced things like a HUD and dialog boxes, I'd like to have more control over my camera, so I set out to watch a tutorial from Shaun Spalding on how to...