GM Version: GMS 2
Target Platform: Desktop and Mobile
Download: None
Links: YouTube Video
Summary:
A tutorial on one way to make some simple virtual keys.
The manual seems to indicate that this should work equally well on all mobile devices, but I was only able to test on an Android Tablet...
In my game, I have several possible foes to fight. Each foe has their own area to fight.
Each of those areas will have the same buttons with same functions. However, each of those buttons will have different data to use.
These buttons are created and destroyed when another button is pressed...
GM Version: GMS 2.2.5 (2.3 Coming)
Target Platform: All
Download: Github 2.2.5 (2.3 Coming)
Links: YouTube Playlist
Summary:
A GML tutorial series focused on building some buttons and intractable objects and using the same to talk about design and GameMaker Studio 2.3. A link to the playlist is...
Hey, i'm just wondering the best way to do a button GUI in a game that uses a dynamic camera. I usually resort to putting all the button positions and mouse events in the step event then drawing them in the GUI event but i just feel theres alot of manual stuff involved and it's not very future...
GM Version: GMS2
Target Platform: All
Download:
https://www.dropbox.com/s/cstywdaqqy53lfs/ui-tutorial.yyz?dl=0
https://www.dropbox.com/s/gvkkah9cbak180p/ui-tutorial-2.yyz?dl=0
Summary:
In this series, I make tutorials about different GUI elements, which can be used in many different...
EDIT: FOR CLARIFICATION: IM USING GAME MAKER 1.4 PRO
Hey all! Im making a re-imagining for a beloved PS1/Sega Saturn/3DO classic, "CASPER", and I have most everything figured out and working already (Item pickups, health, teleporting, basic switch and door functions, chests, locked key doors...
So I'm trying to make a button like how it is in undertale or the older zelda games.
Whenever I run the game in the Compile Errors it says
Object: obj_buttonA Event: Step at line 7 : malformed if statement
My code is below
image_speed = 0
if place_meeting(209,55,Frisk) {
image_index = 1...
Hola!
Before you roll your eyes, I know there are a bunch of similar posts already but I've given them an eyeball and the suggestions in those (eg. device_mouse_x_to_gui, view_x) seem to have no impact whatsoever. I thought maybe drawing clickable buttons to the GUI when using a view had an...
Greetings everyone!
My company, Prismatic Realms Inc. and I would like to introduce our 3rd GameMaker Studio 2 extension, just released on the marketplace! It's called PRVircon.
This extension will allow you to easily add virtual on-screen controls (joysticks and buttons) to your games for...
Hi folks,
I am just starting with Game Maker and run into a problem I could not figure out.
I want to place multiple buttons and doors in a room.
Each button should be linked to a specific door.
I tried a lot of things, but nothing worked.
Would be great if someone could help me out here...
I need to have a system, which could use keyboard and mouse at ones. Today I found one tutorioal, in which one guy used different globals. It works, and keys works fine, but I am too dumb to understand how can I make it work with the mouse. I got separated events for each menu buttons "mouse...
Available for GMS 2
(with the exception of array initialization, should be backwards compatible with GM:S 1)
GET IT HERE
Description
This project is meant to be comprehensive and easy to use. The goal is to provide the foundation for virtually any standard button, slider, toggle, etc that you...
Hello, I would like to ask you for advice on how to implement a menu with clickable buttons.
I can not understand if it's better to use objects, sprites drawn on GUI or both.
My idea is to create a simple grid in the center of the camera that contains several clickable and indipendent buttons...
Hello,
In my game I have an user interface which 6 clickable buttons which each opens its own window, like worldmap, inventory, etc.
This works all fine (in view 0) but in view 1 and 2 the positions to CLICK the buttons is not anymore the same position as where they are drawed. The position...
To create new sprite/objects/etc in GMS2 I have to right click in the workspace, then hover Ressources, and click Create new xxx.
Is there a way to display "New Sprite/Object/Room" buttons as they were in the GMS1's toolbar ?
Hi there,
I have an question. Sorry for my bad English, but I will try to explain my problem. I'm scaling my game with this code:
Now the game window is scaling the way I want, but when i'm scaling my game down, sometimes my buttons didn't work. Is it possible to fix this problem? I you want...
I apologize for posting so frequently here, I'm new and I'm constantly coming across problems I can't figure out how to solve, the more that gets solved the less I have to post here because I know what to do :)
So I just got done watching a tutorial on buttons for youtube and the button works...
Heya, making a game that has several buttons, and when clicked I want it to show a green ring around the button so as to let the player know that the button is selected.
The problem is I've run into a few problems with this. I can't change sprites because I don't have the standard edition, and...
I'm new to GML so please forgive if I overlook something obvious. I am currently trying to create a script which automatically create a button based on the size of the string I input into it. It then needs to pass its id onward for later use in the script to basically say "I have been clicked"...