build problems

  1. TheCheeseMaster

    SOLVED Updating New Builds Creates Save File Issues (Including Mixed Up Sprites)

    Hi everyone, I'm currently working on a game and my publisher has been helping me bug test my builds. However, I'm running into a strange problem where I'll upload a new build (keeping the project name the same so that previous save files are not lost) and for some reason some of the sprites...
  2. SubWolf

    Android [Solved] Help => "Error: Build Failed"

    Hello! It's been a long time I don't even touch at this project of mine (Android). Today I started working again on it and discovered that I had to update Google Play Services, Google Play Billing, AdMob, etc... well... After updating all that I tried to compile and test on desktop and worked...
  3. N

    Windows windows not appearing as a platform to build an exe from

    i have spent over an hour trying to find a single bit of information on this problem. i am unable to change my build platform to windows. the only options i have are test and opera gx. i am new to gms and i do have the free version. if anyone can help me it would be very appreciated
  4. V

    SOLVED [SOLVED] Too long Build/Compile time

    All my projects take upon 1 minute or more to build/compile, i already tried to reinstall GM2 and clear Assets, but it's still take so much time to build It doesn't matter if is a new project with no assets or files loaded, or a project already completed. There is something i can do to fix it...
  5. TheOnlyWRT

    Question - Code Building for iOS 11

    Hey guys, so, there have been quite a few updates to Xcode and iOS with the release of iOS 11, and when i build my apps in Xcode there is an error that i have no idea what it means or how to fix it, so i was wondering if you guys knew how to fix it.
  6. C

    Mac OSX App icon not showing

    I've added an icon to my macOS Game Options, but when I build for macOS the icon doesn't appear, just the generic app one: I'm not building for the Mac App Store or codesigning. Any ideas?
  7. Donald Harris

    Mac OSX Remote Windows build exe comes back as corrupted

    Here is my setup. Build machine Mac OS v 10.12.6 Remote Windows Build machine v10 Gamemaker 2 is updated using the latest runtime. As is the remote worker. My game runs fine when running it locally on my Mac. Using the Run button. When I set the build target to Windows - Remote worker -Def...
  8. TheOnlyWRT

    iOS iOS Not Running Smoothly

    Hey guys, so I am on a new MacBook Pro and am developing with GMS2 for iOS. I have seen something interesting lately. My game has made it to a certain point, and then when add new features, they dont show up on my iPhone, even though GMS2 says that it built correctly... in an attempt to fix...
  9. J

    Can't export to iOS

    so this is the problem I am having. I currently can't build to iOS. When i try it reaches a certain point and then just hangs until my entire home network crashes. I have been trying to figure this out and have been removing as many variables as possible. So these are the problems I have been...
  10. csanyk

    Question - Code Build failing

    I bought the Desktop license today, so now I can build my project for release. I can build with a Windows VM build target, but not using YYC -- nothing gets created. The ouput window shows the following: The one thing that stands out, I highlighted yellow. Why can't GMS2 find my .yyp file...
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