build failed

  1. L

    Android what is the support library version for build tools 27.0.1

    i keep getting build FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring project ':com.company.game'. > Could not resolve all dependencies for configuration ':com.company.game:_debugApkCopy'. > Could not find com.android.support:support-v4:27.0.1. ///...
  2. G

    Android [Workaround] Android build fails with AVD, unknown package error

    When I try to run on an AVD (the default Nexus one) that is visibly running, that is detected by GMS2, the build fails for the silly reason that it can't uninstall my game's package from the device. Here is the error under the spoiler: Of course the package isn't there! But I don't know how...
  3. B

    Android BUILD FAILED Cannot find build.xml

    I am using Gamemaker Studio v1.4.1657 because I am trying to test a project on Android TV and the newest 1.4 builds give an "Incorrect Android target" error when testing the APK on my Nvidia Shield TV. I can build successfully on the newer 1.4 builds but on v.1.4.1657 build this occurs: BUILD...
  4. C

    Legacy GM Android Build Failed

    Finally ready to test my game on an Android device. Downloaded a ton of APIs. SDK, JDK, Keystore, and NDK Version r13b (64-bit) OK. As well, Target SDK: 23. Min SDK: 9. Compile SDK: 23. Build Tools: 23.0.3. Support Lib: 23.1.1. Why do I get this error? * What went wrong: Execution failed for...
  5. N

    Android Build fail on Android...

    As someone else mentioned, I have a similar build fail when I add Heyzap extension to my project. "C:\Users\Csabi\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /fU="C:\Users\Csabi\AppData\Local\gm_ttt_72250\a22675.txt" /c /m=android /config="Default" /tgt=8 /obob=True /obpp=False...
  6. D

    Android Can't get GooglePlayServicesExtension to work anymore

    I can't build my app anymore, I'm getting this error: I tried updating to the latest version of GooglePlayServicesExtension and updating the sdk build tools, google repository etc. but that didn't solve the problem
  7. S

    Android FAILURE: Build failed with an exception.

    Stats : GMA : Elapsed=99114,6691 Stats : GMA : sp=53,au=0,bk=34,pt=0,sc=21,sh=0,fo=1,tl=0,ob=53,ro=4,da=0,ex=0,ma=103,fm=0x5DE802E0 cmd /c "subst Z: "C:\Users\chaos\Documents\GameMaker\Cache\Splendid night\Android\Default" && Z: && cd \com.srchaos.splendidNight && "D:\Mis...
  8. N

    Android FAILURE: Build failed with an exception.

    I am having a trouble compiling to apk, Please Help Me Create started: 8:19:34 AM "C:\Users\Amazing Techniques\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /fU="C:\Users\Amazing Techniques\AppData\Local\gm_ttt_72884\a13864.txt" /c /m=android /config="Default" /tgt=8 /obob=True...
  9. M

    I'm having a trouble

    Hi everyone. I completed my game and i tried to do the android apk version of it, but when i try to build it this message appear: I don't know what do anymore, i tried a lot of things can you guys lend a hand?
  10. W

    iOS Building to iOS Error: "Signing for "[GAME NAME]" requires a development team."

    Attempting to build to iOS for the first time (new to GM) and have the following error: Testing failed: Signing for "[GAME NAME]" requires a development team. Select a development team in the project editor. Code signing is required for product type 'Application' in SDK 'iOS 10.0' **...
  11. D

    Android Android YYC fails linking libyoyo.so -- No such file or directory (SOLVED!)

    Hi all -- I'm hoping someone can help. I had to move my development all over to a new computer a few weeks ago. I finally went to do one of my Android builds, but it keeps failing. After a few tries with my real project, I created a blank project with just a single sprite, object, and room...
  12. Ö

    Android Lint Errors - Build Failed

    I recieved following errors. Is there anyone, who familiar with this problem. I updated googleplayservices but I also got this error before i updated googleplay services. I added screenshot thanks you in advance :com.companyname.deneme1:compileLint :com.companyname.deneme1:lint Wrote HTML...
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