• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

bugs

  1. R

    Windows Scrambled sprites

    So when I changed the runtime all the sprites got scrambled what do I do?
  2. X

    #region not working

    I recently updated to 2022.2.0.614 and now #endregion is red for the first two letters and gray for the remaining letters. The comments I added following the #endregion keyword are read as code now as well which is causing some problems. I've attached a screenshot to show what I'm talking about.
  3. tiarasandtech

    Android gestures not detected but device buttons are?

    I'm working with the Little Town Tutorial for GSM2 & I purchased an indie sub so I can build and package to android. I'm able to run the game on my connected Samsung Galaxy S10+ but no taps are showing up in the output. If I click buttons on the device (volume, bixby), I see those register in...
  4. Lord KJWilliams

    The Online GMS manual is underdeveloped - It has many bugs

    OK.... this is going to be a add-on to my extension to my last bug report to the Online GMS manual that I posted in June 2021. Please note : I use Firefox BUG #1 : The search engine provides lists with links to the subject that work and links to subjects that do not work. ( this problem has...
  5. flyinian

    SOLVED Is it safe to work around a bug and make adjustments when a fix is released?

    I'd like to start making some rooms for my game. However, the room inheritance has a bug where you can't paint outside of the parent's room size. Does anyone know if its safe to set the parent's room size larger than what's needed and create the child's room and paint it then once a fix is...
  6. flyinian

    SOLVED What does "Fixed Internally" mean exactly?

    Pretty much what the title says. I'm following a bug and waiting for it to be fixed. It's currently labeled as "Fixed Internally". I'm guessing it means it has been fixed but, not released yet?
  7. mako

    GML (SOLVED) Looping List Causes Runaway Memory?

    Hi, guys! First post here, though I've learned a LOT from the forums since the Gamemaker 7.0 days. (Ah, youth...) Anyway, I'm working on a small MMO in Gamemaker Studio 2.0 (please, no "network games are crap in Gamemaker" comments, I've read them all and am just having fun with my hobby)...
  8. Daniel Mallett

    Random bugs worth keeping

    This is just a point of interest I don't need help as such. Has anyone, or is it normal to find a bug in your game but keep it anyway because it has an unusual effect that actually enhances the game? Minecraft is an example (The farlands). So I guess my question is has this ever happened to...
  9. L

    nvm

    ybhynjm
  10. S

    Steam Bug, mouse will stop working when leaving and entering GMS2 until i right-click somewhere

    Also. for some reason when i do right click and return to GMS2, it will write out "r f" where ever my cursor is situated. I have no idea, and this sounds so bizzare, so i tried recording it. This only started happening recently. But i haven't gone into any beta modes. And i've tried...
  11. SirCaliber

    GML How would i have an enemy pathfind around multiple objects?

    I have this in the step event for the enemy: grid=mp_grid_create(0,0,room_width/32,room_height/32,32,32) path=path_add() mp_grid_add_instances(grid,oBarrel,0) mp_grid_add_instances(grid,oWall,0) mp_grid_path(grid,path,x,y,oPlayer.x,oPlayer.y,1)...
  12. Liquid

    Question - IDE predefined variable from type list for list of all gameobjects, LAG DELAY

    create an object add a predefined variable for this object use list as type of this predefined var edit the list add objects of your project add more entries add more... at some point you have to wait 2 minutes and more for adding just one more entry in the list... its soooooo bad ..so...
  13. IchicoreGames

    GameMaker Missing layers in room on load

    Hey guys! This is my first post! I have got a GMS licence few weeks ago because i think is easy and nice to develop retro games, so i love it! But i'm having issues recently! I have read ALL my codes and everything is fine and i suspected about layers missing on load randomly! Look, i got room...
  14. emicarra

     GMS2 Sprite editor bugs

    Hello, here are some bugs i've noticed but i don't know what causes them since they happen randomly. 1- After deleting a selection by pressing "supr", the pixels inside that deleted selection start re-appearing when they become in contact with a line im drawing while holding the mouse. 2-...
  15. John Andrews

    Random bugs you've found in your games

    Hey! So I recently found out that I have two clips of bugs of my current game in development and I thought about sharing them in one of the official game thread, but then I thought... What if other people also have weird bugs in their games? And so I decided to make this thread about weird bugs...
  16. P

    UWP Lots of problems (?).

    Ok, so I'm working on porting my game to the Windows Store using the UWP module on GMS 2, and I noticed that it has some problems with it. I will make things short: 1. Why ds_map_secure_save and ds_map_secure_load doesn't work on UWP? When I try using these functions, it says: "not currently...
  17. B

    Question - IDE How do I import resource from extension?

    Once imported an extension I cant import its resources any more. When I need some script from the extension I have to delete it and import again. Is there a solution for this? Very frustrating. YOYO crew do you guys plan restoring previous functionality of extensions from 1.4 and fixing what was...
  18. E

    iOS IOS does not build with admob (GPS)

    Hello, I have a problem when I compile my game to iOS with GooglePlayServicesExtension (I need AdMob). When I compile the binary, GMS2 returns "SUCCESS: Package Program Complete", but in Xcode it returns "error: Invalid bitcode signature clang: error: linker command failed with exit code 1...
  19. S

    Question - IDE Source Control "User Canceled Certificate Check"

    does anybody have this problem when importing and cloning in source control? I have no idea what's causing it but it won't let me do anything,. I tried to get around it by using git bash but gms2 doesn't recognize the local repo and won't let me push and pull. My runtime version is 2.2.1.291...
Top