bugs

  1. S

    Steam Bug, mouse will stop working when leaving and entering GMS2 until i right-click somewhere

    Also. for some reason when i do right click and return to GMS2, it will write out "r f" where ever my cursor is situated. I have no idea, and this sounds so bizzare, so i tried recording it. This only started happening recently. But i haven't gone into any beta modes. And i've tried...
  2. SirCaliber

    GML How would i have an enemy pathfind around multiple objects?

    I have this in the step event for the enemy: grid=mp_grid_create(0,0,room_width/32,room_height/32,32,32) path=path_add() mp_grid_add_instances(grid,oBarrel,0) mp_grid_add_instances(grid,oWall,0) mp_grid_path(grid,path,x,y,oPlayer.x,oPlayer.y,1)...
  3. Liquid

    Question - IDE predefined variable from type list for list of all gameobjects, LAG DELAY

    create an object add a predefined variable for this object use list as type of this predefined var edit the list add objects of your project add more entries add more... at some point you have to wait 2 minutes and more for adding just one more entry in the list... its soooooo bad ..so...
  4. I

    GMS 2 Missing layers in room on load

    Hey guys! This is my first post! I have got a GMS licence few weeks ago because i think is easy and nice to develop retro games, so i love it! But i'm having issues recently! I have read ALL my codes and everything is fine and i suspected about layers missing on load randomly! Look, i got room...
  5. E

     GMS2 Sprite editor bugs

    Hello, here are some bugs i've noticed but i don't know what causes them since they happen randomly. 1- After deleting a selection by pressing "supr", the pixels inside that deleted selection start re-appearing when they become in contact with a line im drawing while holding the mouse. 2-...
  6. John Andrews

    Random bugs you've found in your games

    Hey! So I recently found out that I have two clips of bugs of my current game in development and I thought about sharing them in one of the official game thread, but then I thought... What if other people also have weird bugs in their games? And so I decided to make this thread about weird bugs...
  7. psyke

    UWP Lots of problems (?).

    Ok, so I'm working on porting my game to the Windows Store using the UWP module on GMS 2, and I noticed that it has some problems with it. I will make things short: 1. Why ds_map_secure_save and ds_map_secure_load doesn't work on UWP? When I try using these functions, it says: "not currently...
  8. B

    Question - IDE How do I import resource from extension?

    Once imported an extension I cant import its resources any more. When I need some script from the extension I have to delete it and import again. Is there a solution for this? Very frustrating. YOYO crew do you guys plan restoring previous functionality of extensions from 1.4 and fixing what was...
  9. E

    iOS IOS does not build with admob (GPS)

    Hello, I have a problem when I compile my game to iOS with GooglePlayServicesExtension (I need AdMob). When I compile the binary, GMS2 returns "SUCCESS: Package Program Complete", but in Xcode it returns "error: Invalid bitcode signature clang: error: linker command failed with exit code 1...
  10. Shadowblitz16

    Question - IDE Source Control "User Canceled Certificate Check"

    does anybody have this problem when importing and cloning in source control? I have no idea what's causing it but it won't let me do anything,. I tried to get around it by using git bash but gms2 doesn't recognize the local repo and won't let me push and pull. My runtime version is 2.2.1.291...
  11. etbunce

    Android / Amazon Fire [SOLVED] Tap Gesture Bugs

    I've been trying to get a feel for how gesture events behave, so I created an object that alternates color between red and blue when tapped and turns yellow when double-tapped. It works just fine, except: The app seems to only accept a tap about every third of a second, or multiple taps that...
  12. zendraw

     Q: Game Maker 2

    so im updatin my setup with a better PC and i was wondering is GM2 ready to be used without worrying about bugs and things not working and stuff. as far as i remember people complain about gm2 that it has bugs and stuff and if its not ready yet i wuldnt want to waste my time with it on a serious...
  13. Andrey

    Android / Amazon Fire Uploading and loading audio groups can cause to freeze app on Android.

    I've noticed that uploading and loading audio groups can cause the app to completely freeze on Android (Crash are also on Windows.). The crash occurs exactly on the function audio_group_load. The error is not always 100% reproducible. But it occurs with a frequency of about 1/5 cases. Does...
  14. R

    Windows Studio 2- "Building... " Takes Forever

    I downloaded Game Maker Studio 2 recently. Games I try to run never make it past the "Building... " counter. The game I am trying to run now is an empty object with a sprite in an empty room. I have tried many times and have waited for two hours before, the counter just keeps going. I also...
  15. D

    Question - IDE GameMaker Studio 2 font in editor is almost unreadable

    GameMaker Studio 2 font in editor is almost unreadable Windows 10 64 bit font in editor looks blurred, font settings: consolas , regular, size 10, 14, 16 no improvement this is not a pleasant coding experience video drivers up to date, window anti-aliasing on etc I have a top end video...
  16. R

    Sprite only moves after I jump?

    Hello all !! I’m trying to figure a bug out I only started coding a few days ago and I have my sprites in and moving as far as the minimum basics but when I run the game my sprite won’t walk from left to right until I jump then after that it works like a charm any help would be great
  17. Xalezar

    HTML5 Is mp_potential_path not available for HTML5?

    Hi Everyone, I've been testing my game locally on the "Test" platform (set with the target icon in the upper right corner) and I am able to get my enemies to chase the player, but when I tested it on the "HTML5" platform, the motion planning function doesn't seem to have any effect and my...
  18. Erik

    Major BUGS in GMS2. Anyone else?

    I have started a project and everything was working great. Its a large flipscreen platformer but some strange bugs that i have never encountered before have shown up. I had uppdated to a later version of gms2 and i don't know if this is version dependent. Bug 1 : I had perfected my platform...
  19. TheSpydog

    Suggestion Improving the bug reporting process

    Today I've been thinking a lot about the problems with GM's current issue tracking / bug fixing system. From the user's perspective, the process for requesting bug fixes currently goes like this: 1. Report a bug 2. Wait for a response from helpdesk (could take days/weeks/months...) 3. Helpdesk...
  20. Vinsane

    Question - IDE Constant Object Flickering + Project Crashing

    Hi everyone, I'm just wondering if I can get some assistance with one of the most annoying bugs I've encountered so far on GMS2. I've recently finished creating a PC game by the way and didn't have anywhere near as much issues as I am now trying to build to Android but I still had issues with...
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