1. B

    GMS 2.3+ ds_grid_set_region not working properly on web export

    So in my code I have a few calls to ds_grid_set_region, when ran on windows these work exactly as expected, however running on html 5 they will only set a region up to the smaller of the width and the height. The only way I can get my code to work properly is If the ds_grid I'm working with is a...
  2. UberhenriK

    GML The character stops before reaching the wall. How can i fix this?

    Hi everybody. Me character stops before reaching the wall. Probably problem is in my collision system but i don't know where exactly. Video with problem: Collision part of "Step" event: If you need it, here is full "Step" event code: How can i fix that issue? Thank you.
  3. L

    GMS 2.3+ Beta version available to trial membership?

    I am trying out game maker to see if it is worthwhile to convert my old c++ game to game maker so I have downloaded the trial version of game maker. After some initial frustration getting animation to work due to, what turns out to be, a bug on the image_index code. I found out that the issue...
  4. Daniel Mallett

    Discussion Event headings feature request

    I'm repeating what has been posted a couple of times before because it was suggested the more people request a feature the more likely it will happen. As you can in the image below you can change the default event headings. Can we add a different field for each event? Can the formatting be...
  5. N

    Crazy, or a bug in choose()?

    GMS1. So I'm at a loss on this one. The bug here is that choose is choosing numbers that do not exist in my list. Choose(x_range) and choose(y_range) are both picking wildly huge integers - like 9998 or 2248, for no discernible reason. It should currently only be able to choose 10 as the value...
  6. 3

    turned based combat system keyboard_check mouse clicks not updating

    Currently I am working an a turned based combat system using state mechanics. I have an object called oUnit and an object oBattle. oBattle has a ds_list which contains the ids of three oUnits to see whos turn it is. oUnit currently just executes its state in the step event. I have three state...
  7. DevilKap

    SOLVED keyRun, hSpeed, and vSpeed are mysteryously "undefined" in PlayerStateFree

    The h and v speed are clearly defined in the player create event (seen below): and keyRun is also clearly defined in the player step event (seen below): However when I test my game, this happens: When I re-define keyRun in PlayerStateFree, this happens:
  8. DevilKap

    GMS 2.3+ All of my sprites became hidden in the asset browser.

    I had a bunch of sprites in my asset browser, but now the sprite folder shows up as empty. The sprites are still "in" the game, and show up when I run it. As seen here: Another reason I know for a FACT that the sprites are still somewhere in the game is that when i create a new sprite, it...
  9. DevilKap

    SOLVED My animations are jumping frames and when I "fix" it, it crashes the game.

    I have an 8-directional animation system for my RPG, when I set the frames of the animation like this: It works fine, but jumps/skips frames. However, when I set it up like this: It doesn't skip frames, but it crashes the game when I walk to the right (and only to the right) for an extended...
  10. DevilKap

    SOLVED The Game I'm making isn't successfully launching?

    When i press the "play" button on the UI, it compiles the game (at least I think it does) and then it just stops? Output Below:
  11. S

    GMS 2.3+ Bug, some folder colors are not saved

    I'm not sure how to reproduce this. But i have my project, and used to new features to color code some folders. Like so. But everytime i save and open the project again, it ends up like so?? For whatever reason, some folders...
  12. U

    GMS 2 Unable to Make Any Progress

    Hi there, I'm currently following Shaun Spalding's GMS2 Youtube Series, and have run into a wall almost immediately. I currently have a game set up that is literally just 2 objects (with associated sprites) and a room. I was busy implementing some basic movement code and had everything working...
  13. N

    ds_grid_sort does literally nothing?

    So I'm making a 2d grid, and I populate the first column with an array (node coordinates). The second column is the distance between the origin node and whatever node I'm examining from the list of node coordinates. That part of the code works flawlessly. My issue is that, you'll see I print the...
  14. ZachIsAGardner

    Bug: Seemingly wrong error when logging an array with one string more than once

    In GameMaker 2.3 it seems that if you create two debug messages in a row for an array that only contains one string element it will log instead: "Warning: recursive array found" var arr = ["Hudson"]; show_debug_message(arr); show_debug_message(arr); // result: // [ "Hudson" ] // "Warning...
  15. V

    I'm having a duplication bug I can not figure out.

    I am making a card game and I have the draw and use function almost complete. Right now, however, my deck never runs out of cards. you can see in the first screenshot that I am creating 6 cards in my deck but they never get deleted when used. Here is the code for it. P.S. Sorry if the format is...
  16. ZacKow264

    SOLVED Variables no longer coloured or showing up in Code Completion

    There should be an image attached to show what I mean. Instance variables, local variables, and custom scripts no longer show up for me in their assigned colours. And yes, I checked my preferences, and nothing has changed there. Additionally, none of those show up in Code Completion either...
  17. Aviox

    GMS 2.3+ 2.3 Strange Syntax Errors

    Does anyone know about weird syntax errors like this? System Event: Create at line 8, 14 : Exception while parsing System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. Parameter name: startIndex at System.String.Substring(Int32 startIndex, Int32 length)...
  18. V

    Windows Problem when I run a project after the update to 2.3.0

    Hi guys, after the update to the 2.3.0 version when I run a project (converted to 2.2.5 or not) I can only see the background and hear the music, nothing else. Object and tilesets seem invisible. I have already reported this problem as a bug to YoYo. They suggest to switch the graphic card to a...
  19. L

    SOLVED 2.3 moving and creating files???

    I have been using game maker studio 2 for almost 5 years and this new update surely is very exciting for me and I can't wait to use the new features and such, however there is one issue I'm having. for context I have a file titled "blue green" and I had a file titled "intro" the blue green...
  20. A

    Windows Can't load images

    Hey, I have tried the new version recently, and I can't load images. My images are basic .jpg and .gif I need for my game. In fact, even the sprites I create inside GMS2 fail to load and are not displayed. EDIT : I forgot to mention my images are loaded as sprites and tilesets. None of them...