bug

  1. V

    Windows Bug: Tile layers with offset not rendering all tiles in IDE

    If you create a tile layer and give it a negative vertical offset (ex: -12 y offset), the expected behavior is that the tile grid visible on the IDE will show a little higher, but you should still be able to paint tiles and see those tiles in every cell of the tile map grid shown while in IDE...
  2. Christopher Risdon

    GMS 2 Collision help

    I've been working on a game that has have collision issues. I've scowered the forum and other places to find everyone having similar bugs or errors but yet no one has found an answer. So here is part of the create event for the second collision engine: //Create Step //Sprite Box Declaration...
  3. M

    Question - Code Dynamic depth bug

    I have found some weird behavior in GameMaker during the making of my current game and need some advise on how to fix this. I was able to reproduce it for a very simple case: Consider a 2D topdown game where a player object can move through the room. Also, there are some tree objects. Because I...
  4. A

    GMS 2 Is this a bug with cameras/views or am I just dumb?

    Here's a gif of my problem, it was too big to attach to this post: https://imgur.com/a/TxXDlzm Ok, so I'm using gamemaker studio 2 here. The coordinates in the top left are the coordinates of the mouse in the room and the X that appears is whether or not the mouse is colliding with the...
  5. L

    animation doesn´t play right

    // regeln /// hsp(horizontalegeschwindikeit(x)( links und rechts) vsp(y)(vertikalegeschwindikeit(hoch und runter)) links_taste = keyboard_check(ord("A")); rechts_taste = keyboard_check(ord("D")); jump_space = keyboard_check_pressed(vk_space); speer_attack = mouse_check_button(mb_left)...
  6. N

    Legacy GM Sound bug

    To come straight to the point, the sound pitch doesn't change directly or something. As seen in many mario games, if you hit an enemy with a shell, you hear a sound, when the same shell is stil spinning and hits another enemy, the pitch of the sound goes up and after 8 times the sound pitch has...
  7. Vishnya

    Question - IDE [SOLVED]Can't open room in my project

    GMS not loaded room in my project. I search it in "projectname/rooms", and.... it exists, but not loading. I tried to load it using "Add existing room": This is the second time and i think that it would be again. Any idea to recover room? :( Output: And i attach file of this room, may be...
  8. E

    Windows Player sprite disappearing after room change

    In my game there is a starting room first, then the room goto the next by the function room_goto_next(). When this happens, the player object's sprite in the next room will disappear. The object still exists, even the collision mask, but the sprite is gone. This only happens when changing room...
  9. MarceloP

    Discussion Shouldn't Sprite Pivot be Real?

    Hey guys, it's me again. Well, I've noticed a pretty weird problem and I think it is related to my previous unanswered ticket/problem, which has the number: 143039, and was submitted in April. The fact is that after doing some tests I came across a bug related to scaling. When I scale an odd...
  10. Tiago Carvalho

    Debugger Call Count Increasing with time

    Hello all. Since I am new to game development, and to this forum, let me thank all in advance for help/feeback. My snake like game gets slower over time. I consulted the debugger and found to be a step event on an parent object, not used itself in game. Shouldn't the call count average be...
  11. W

    Legacy GM audio_create_stream broken in GMS 1.4.1804

    Hello, in my ANDROID project I am getting music off the player's android device and checking if it's an .ogg file, and if so add it to a playlist and play them. This was working perfectly fine in gamemaker studio early access, but now that I've switched to the latest gamemaker studio 1.4.1804 to...
  12. M

    Discussion File and ghost call of a file

    Good evening (Or Hello, it must be early in the day by your home), In advance sorry for the title a little original, but I did not know how to spell my little worries. While watching my "Output" dock during a run, I noticed that there was a small mistake. Quite strange, by the way. This file...
  13. lukbebalduke

    GML Reasons why Draw event is not being called?

    Debugging a strange issue in my game I have noticed that the draw event is not being called. (that means, if a put a breakpoint in the very first line of the code it does not even show in the debug.) The first thing I decided to do was to check if the instance was visible, and yes, it is! The...
  14. PlayerOne

    GMS 2 collision not matching object when scrolling?

    There seems to be some sort of odd bug where the collision box and the actual object do not line up on the y position. When the game is running and when I scroll through my merchants inventory with the middle mouse button the inventory objects will scroll up and down on the y position, but the...
  15. M

    Legacy GM Background disappears for no reason.

    So i've been playing around with scripts for a while and i encountered a weird bug just now. Sometimes when the player object is hit, the background may sometimes disappear. A gif with what is happening is below: https://media.giphy.com/media/dSdWqgUx5k7CHUF3gx/giphy.gif I have no idea why...
  16. Hello1423

    GMS 2 Surface Free And Surface Resize Memory Bug

    I have found a very frustrating bug in game maker studio 2, where continuously resizing or freeing and creating a surface results in a memory leak. This video shows it all: There is the same result if, in the step event, lines two and three are commented out and line 4 is uncommented out...
  17. MarceloP

    HTML5 Function layer_instance_get_instance() not defined on HTML5

    Hello, Seems that the function layer_instance_get_instance is not defined neither for the HTML5 export, Test and Debug. I've created a simple example with nothing except a call of this function and I get the same error. How come this function does not exist in HTML5? Should I file a bug...
  18. Erikelelf

    Collisions Breaking Upon Room Re-entry

    Hey there! So, I've been doing a Game Design course at my college and I've been working on a game which is going to be displayed on a college exhibition next week. I've been playing through my game and testing it to make sure everything works fine. So far, I've fixed pretty much all of the...
  19. D1Project

    Mac OSX Collision bug

    Hello, Since the latest patch for Mac, I'm having collision issues. In one case, the ship I control was colliding with enemies about 200 pixels away to the left. In another, bullets were destroyed before it got to the enemy. Maybe it was colliding with a collision mask that was out of position...
  20. Daniel Mallett

    GMS2 crashes ds_map_add_map

    I have a button and some code that will simply close the app. This works fine by itself. Then I add the following code. At this point the game still runs but as soon as you click on the quit button Gamemaker crashes and says it's become unstable etc. My problem is 1) Regardless of my code it...
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