• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

bug report

  1. Z

    Bug: Seemingly wrong error when logging an array with one string more than once

    In GameMaker 2.3 it seems that if you create two debug messages in a row for an array that only contains one string element it will log instead: "Warning: recursive array found" var arr = ["Hudson"]; show_debug_message(arr); show_debug_message(arr); // result: // [ "Hudson" ] // "Warning...
  2. Aviox

    2.3 Strange Syntax Errors

    Does anyone know about weird syntax errors like this? System Event: Create at line 8, 14 : Exception while parsing System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string. Parameter name: startIndex at System.String.Substring(Int32 startIndex, Int32 length)...
  3. S

     Suggestions for QA

    Hey everyone, I'm wondering what the best practices are for QA and getting feedback on a game in general. For my current game, I have gotten feedback from at least half a dozen people who have generously offered feedback, but I feel the game could benefit from dedicated QA testers. I read...
  4. pruto

    does buffer_compress cause memory leak?

    I was testing my map generating code, when I found the memory monitor goes up several MBytes every time I generate a map. Then I reviewed my code and found it was buffer_compress(). I created a demo project and wrote some testcode: var buf = buffer_create(10240000, buffer_fixed, 1); var...
  5. meseta

    Asset - Extension GMSentry: Automated Error Reporting

    I've written a simple asset to submit error reports to popular error tracking service sentry.io, a tool used by companies like Reddit, Dropbox, and Uber to automatically receive errors from their software/services. GMSentry allows you to use it too for automatically logging error reports from...
  6. ophelius

    Discussion Collision Bug found

    To the Developers: Found a bug that when an object is activated after being deactivated(object enters the view), the collision no longer works for certain objects. The object is visible and behaving normally but the collision doesn't work at all. And it's very random, sometimes that object's...
  7. DaDonMike

     CANT IMPORT SPRITES!!

    as the title says i cant import sprites!! i click import button and it don't do nothing.. the whole of game maker keeps freezing and if i click anywhere windows makes the "cant click here" sound.. HELP!? i have gms2 mobile on windows 10 i also have tried resetting gms2 with no luck.. it did...
  8. M

    Windows Remote Workers - Missing Screens! - Output help!

    Hey all, 2 things with the remote workers I am trying to figure out. I was able to get it to work, but there are some issues. #1: This screen seems to be missing for me based on docs2 and @Nocturne blog. https://help.yoyogames.com/hc/en-us/articles/235186048-Setting-Up-For-Windows...
  9. B

    Discussion White Screen of Death on Dell D6000 dock

    So, I am using a Latitude 7280 for mobile development (read: development on the go, not mobile platform). It attaches to a D6000 dock from Dell, which is giving me issues. When the dock is disconnected, GMS2 opens just fine. When it is connected, the UI seems to freeze graphically. If I open...
  10. O

    Program crashes in room editor

    Usually I use the mouse wheel to change the scale of the room editor and it works just fine. The magnifying glass icons with the +,- and = signs are supposed to work for that too right? I wanted to set the ratio back to 100% so I pressed the one with the = and it crashed. When I reloaded, I...
  11. I

     YOYO please fix timelines!

    Currently, timeline is easiest, most logical way to detect a moment in time, and triggers even if it's passed (timeline_speed is above 1). Which is super useful if you're implementing something like time compression in your game, generating schedules for NPC's or whatever. But! Timelines, in...
Top