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bug fix

  1. V

    Sprite duplicating on screen

    estou com um problema nesta noite, ao terminar de escrever um código para um jogo plataforma, meu game está com um bug que não consigo descobrir de onde pode ser. cada frame das animações de sprite ou ataques, fica na tela, deixando um rastro então se eu me movo acabo deixando um rastro para...
  2. Leif

    Android ANR: how to fix ?

    Good day. Tell me please - what can (or must) I do with the ANR crushes? Google Developer console displays me reports, thatI, despites thatI am experienced GML developer, can't recognize an they are not described in YoYo docementation. com.ag.cutlassandcoins.DemoRenderer.onDrawFrame Native...
  3. Schim

    SOLVED Make camera follow Player and Mouse (Nuclear Throne/Enter the Gungeon like) without going off room

    Hey buds! Been trying to do some code for the camera and really didn't get why the camera is going out off my room. I think it is happening cuss I don't really have a way to stop it from going out. Have been trying to get some limit using the room_height/width but it didn't work out. Do anyone...
  4. N

    GML I have problem with fullscreen toggle and window resize.

    I was making the object that can toggle between full screen with pressing the key up and down like this. Create fullscreen = false Step if (keyboard_check_pressed(vk_down)) { fullscreen= true } if (keyboard_check_pressed(vk_up)) { fullscreen= false } if fullscreen{...
  5. T

    Discussion Please, PLEASE help me with this error (Gamemaker Studio: 2)

    I've been getting this error for the past year from time to time. I don't get it, I literally tried everything. Clean installing gamemaker, launching with/without an internet connection, running as admin, googling, reporting, even downgrading and updating, nothing works. Keep in mind, this...
  6. D

    Legacy GM New to GML Coding and having issues with a bug Fix

    This is my code, it is supposed to spawn 5 asteroids if none are present in the game room. It spawns the initial 5 but none after that. if (!instance_exists(obj_astroid)) { instance_create(random(room_width),random(room_height),obj_astroid)...
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